Aard Gore (Classic and Next Gen)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 80 Combat mods in this game by downloads
📋 About This Mod
Aard shockwave ability now causes full dismemberment upon a fatal blow. Collision with body parts has also been added so that finishing off a bandit or monster with aard is truly epic! Limbs and guts often fly off at high velocity.
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Video: For demonstration purposes to show the mod in action. Shockwave strength and god mode in this video is not recommended for a balanced game experience. Slow motion effects in this video are not part of this mod.
Description
I always thought Aard was a little boring. So I created this mod to give a morbid incentive to want to upgrade this ability to the max. Now, using aard to finish off an enemy is truly epic and fun. Now, when killing an enemy with the shockwave ability, they will explode. An epic way to finish off an opponent for all you gore lovers out there!
Main features
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[]Aard Shockwave ability now causes dismemberment upon a fatal blow[/]
[]Collision has been added so that body parts often fly off at high velocity, and landing far away. [/]
[]Works on bandits, and all monsters that have a dismemberment tag associated with them.[/]
[]The corpses of enemies that have already died by other means can be dismembered with a blast of aard shockwave. [/]
[]A mod menu is included that allows you to adjust the damage output of the aard shockwave in game. Values range from 1 to 30. This allows you to adjust the damage to your liking as you level up, or if you use scaling mods. [/]
1. Humanoids
- []Humans: Bandits, deserters, city guards, witch hunters, and cultists.[/]
- []Necrophages: Ghouls, rotfiends, foglets, scurvers, and watehags[/]
- []Nekkers[/]
- []Hounds of the wild hunt[/]
Mod Menu and Multiplier
Some have asked about what multiplier should be used in the mod menu. I have found that a multiplier of 3 works well in my game. You have to remember that as you upgrade the shockwave ability, your aard will become more and more powerful and will scale with the mod's multiplier. Adding blue mutagens, and other armor weapon perks that add to signs will also enhance the strength of your shockwave.
So for example, on death march mode with no other sca
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- MasterWitcher1111
- Version
- 1
- Downloads
- 2,319
- Endorsements
- 57
- Category
- Combat
- Created
- 5/22/2026
- Updated
- 6/9/2026
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