Stamina Costs Rebalanced
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #47 of 61 Combat mods in this game by downloads
📋 About This Mod
Updated to work with version 1. 30 Also edited alternative sing versions Unfortunately the Yrden sign is behaving weirdly. It does work but only casts one Yrden sign, not the whole circle. I have no idea why it is doing this since update 1. 22. If anyone knows how to resolve this, please let me know.
I was pretty sick of the limitation by stamina when casting signs. I'm playing a Witcher for fuck's sake. I want to cast signs in battle more frequently. So I edited the xml file and cut the stamina cost for each sign in half.
There are three alternative downloads. One that cuts stamina use down to 0 so casting signs is no longer bound to stamina (which was a pretty stupid idea anyway imo). Another that cuts stamina use down to 25%. That's the one I use and at least on second hardest mode it is no game breaker. I still die pretty frequently ;) And I added a version where stamina costs are vanilla but the regen rate is doubled.
Install: Just use NMM or extract the folder into Mods folder of your game.
Solution for Yrden bug
For people, who are still interested in the cause of the "Yrden bug": In newer versions of the Witcher 3 "geralt_skills.xml" underwent some changes. Particularly, Yrden sign got new parameter - "range". So, the simpliest way to fix the bug is just to add the line: <range type="add" min="2. 7" />
It should looks like this: <!-- Yrden --> <ability name="magic_3"> <tags>magic_3</tags> <stamina_cost type="add" always_random="false" min="51" max="51" /> <stamina_delay type="base" min="0. 5" /> <stamina_delay type="mult" min="2" /> <trap_duration type="base" min="10" /> <trap_duration type="mult" min="1" /> <SlowdownEffect is_ability="true" /> <min_slowdown type="add" min="0. 20" /> <max_slowdown type="add" min="0. 40" /> <range type="add" min="2. 7" /> </ability>
A huge Thank you to Gondzza for finding that out and telling us I'm too busy to update myself so feel free to update this mod with Gondzza's fix and upload it to Nexus so everyone can enjoy
Stamina Costs Rebalanced is a combat mod for The Witcher 3 that reduces stamina costs for signs, with options for 50%, 25%, 0% costs, or doubled regen. It includes a fix for the Yrden sign bug. Updated for version 1.30, it has 268 endorsements and 7,810 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 268 endorsements and 7,810 downloads.
- Multiple balance options let you pick your preferred stamina impact.
- Includes a fix for the Yrden sign bug that affects newer versions.
⚠️ Cons
- Yrden sign may still behave weirdly in some cases, as the author notes it only casts one sign, not the full circle.
- Last updated in 2016, so it may not be compatible with the latest game patches.
- Editing XML files manually could conflict with other mods that alter the same files.
For Witcher 3 players who find stamina limits on signs frustrating and want more frequent casting. Also for those who want to fix the Yrden bug. Skip if you prefer vanilla stamina mechanics or want a more comprehensive combat overhaul.
💡 Beginner Tips
- Use NMM or Vortex to install and manage the mod, or manually extract to the Mods folder.
- If you encounter the Yrden bug, manually add the range line to geralt_skills.xml as described.
- Test the 25% version first if you want a balanced challenge without trivializing combat.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- CaptainCrunch
- Version
- 1.30
- Downloads
- 7,810
- Endorsements
- 268
- Category
- Combat
- Created
- 3/14/2016
- Updated
- 8/16/2016
🔗 Required By 1 Mod
These mods list this mod as a dependency.
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