Smooth damage texts (Classic and Next Gen)

⭐ — (69 endorsements) 📥 2,001 downloads 📌 v1.2 📅 2/10/2026
🟡 Updated this year

By Akatoshka7 · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/21/2026 📅 Created: 2/10/2026
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #66 of 171 User Interface mods in this game by downloads

📋 About This Mod

Are you annoyed by damage texts playing at the same time, which makes this completely unreadable? Then this mod is for you!

All my mods were made in OG (

1. 31/1. 32

game version), and then the changes were transferred to NG (

4. 04+

game version) scripts. I always post

two separate

versions in

one archive

if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.

If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.

Description in English:

The mod adds a minimum delay of 0. 5 seconds between playing messages about damage, added effects and regeneration, which are displayed above the target's health bar. So, messages no longer play at the same time, overlapping each other.

Also, when you need to replay multiple messages about damage and added effects in a short period of time, the data about regeneration and damage from effects is hidden until all other messages are played.

If many identical effects are added in a short period of time (for example, freezing from the cluster Northern Wind bomb), only one message with its name is played.

In addition, the damage of the ‘Whirl’, instead of a separate message for each hit on the target, is now played back in one message after the attack is completed, showing the total damage of all hits.

Cluster bomb damage is now also played back in a single message after all bombs explode, showing the total damage of all hits.

Finally, in the optional version of the mod, each new message about normal or critical damage clears all previous messages of this type to prevent a long series of consecutive messages. I think this is excessively, especially considering the previous points… but I've already created it – so let it be.

Installation:

Place the modSmoothDamageTexts folder in the Mods folder. Optionally use 'Witcher Script Merger' to resolve conflicts.

_____________________

Описание на русском:

Мод добавляет минимальную задержку в 0. 5 секунды между воспроизведением сообщений об уроне, добавленных эффектах и регенерации, которые отображаются над полосой здоровья цели. Итак, они больше не воспроизводятся одновременно, накладываясь друг на друга.

Также, когда нужно воспроизвести несколько сообщений об уроне и добавленных эффектах за короткий промежуток времени, данные о регенерации и уроне от э

📊 Mod Details

Game
Witcher 3 Mods
Author
Akatoshka7
Version
1.2
Downloads
2,001
Endorsements
69
Category
User Interface
Created
2/10/2026
Updated
3/21/2026

🔧 How to Install Witcher 3 Mods

Download from Nexus.

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