No clearing effects during quests (Classic and Next Gen)

⭐ ⭐ (148 endorsements) 📥 2,245 downloads 📌 v1.1.1 📅 9/5/2024
🟠 Updated over a year ago

By Akatoshka7 · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/8/2025 📅 Created: 9/5/2024
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #74 of 223 Gameplay Changes mods in this game by downloads

📋 About This Mod

Tired of beneficial effects being cleared at certain stages of quests, for good reason or not? Then this mod is for you!

All my mods were made in OG (

1. 31/1. 32

game version), and then the changes were transferred to NG (

4. 04+

game version) scripts. I always post

two separate

versions in

one archive

if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.

If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.

Description in English:

In quests, not too much, but quite often, a complete cleansing of the player character’s effects is used. Sometimes this is logical (time skip), sometimes it makes no sense (for example, after the fight with Bruxa in Beauclair's palace). To be honest, it annoys me personally anyway. Seriously, I spent time going to the Place of Power, sharpening my sword and cleaning my armor, drinking several concoctions... and it all just cleared up?! Well, no! Now the effects will end when they end, and not when it suddenly occurred to the quest creators!

Only negative effects are cleared.

Note: I recommend looking at my other two mods from the “No clearing” series, which prevent effects from clearing in other situations. The developers have a real mania for clearing effects on Geralt, don't they?

Optional fix for some quests

This module is a «crutch» that prevents quest errors when Geralt takes damage from intoxication.

The following quests are affected:

- Katakan Hunt in Oxefurt – Quest instantly fails in the drunken song stage to lure the target if you take any damage, including intoxication.

- Snowball fight with Ciri – victory is instantly awarded to the opponent, as intoxication damage counts as hits to Geralt.

Solution: Completely block intoxication damage during the specified quest stages.

I will especially emphasize that these are NOT errors caused by my mod – this is a flaw in the design of these quests, and you can get them ANYWAY.

The module NOT depend on the main mod.

Many thanks to the FreakVIp for the correct conditions to determine these stages of quests!

Installation:

Place the ‘modNoClearingEffectsDuringQuests’ folder in the Mods folder. Optionally use 'Witcher Script Merger' to resolve conflicts.

_____________________

📊 Mod Details

Game
Witcher 3 Mods
Author
Akatoshka7
Version
1.1.1
Downloads
2,245
Endorsements
148
Category
Gameplay Changes
Created
9/5/2024
Updated
3/8/2025

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