Signs Overhaul
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 36 Signs mods in this game by downloads
📋 About This Mod
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Witcher 3 sign skills, sign related perks and mutations overhaul. Fixes damage scaling, balance, makes all skills useful regardless the player level. Now you can have a good game with total sign oriented griffon build as well as use some sign skills as a support for other builds. This mod is a part of Grand Balance Repair.
Changes description:
- Integrates Improved Axii[]Sign powering skills changed from 5% per level to 8% per level - except Axii sign.
[]Stamina regen increase rate for each sign skill level increased from 0. 5 per sec to 0. 7.
[]Adjusted griffon school perk. Lowered the stamina gain to 3 per sec (from vanilla 5, obviously monstrous value) per moderate armor part. Raised the sign power from 5% to 7% per moderate armor part.
[]Yrden slowdown is no scaling from 30% to 55%. Vanilla is too low. 55% seems fair to me, higher value would be OP. Also the spellpower required to reach max slowdown is raised from 300% to 350%.
[]Yrden Shock damage scales now with Geralt's level. Also made it weaker on low levels like < 10, because it was OP then.
[]Shock resistances greatly reduced.
[]Yrden Supercharged Glyphs damage now scales with both Geralt's level and spellpower. What a joke of a 4th row skill in vanilla.
[]Major improvement: Aard force knockdown applicator logic reworked. Aard (and Quen Explosion level 3) force knockdown applicator is now better randomized and scales smoothly with sign power. This way extreme situations of very underpowered or overpowered force are no longer the case. Randomness gives better game feeling. Force per level enemies resistances could be greatly reduced, so that they act only as a kind of difficulty small increment on higher levels or to distinguish between enemy types that should be more force resistant. On stats screen, there is now more useful information of a chance of at least light knockdown with Aard on typical non-large, non-shielded, non-weak to Aard enemy displayed. Note that Aard stagger is
Signs Overhaul rebalances Witcher 3's sign skills, perks, and mutations, fixing damage scaling and making all sign abilities useful at any level. It's designed for players who want a viable sign-focused Griffin build, ensuring a balanced and enjoyable experience. With 758 endorsements and 25,008 downloads, it's a well-received overhaul.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 758 endorsements and 25k downloads.
- Fixes the late-game sign damage falloff that plagues vanilla builds.
- Makes a full sign Griffin build actually viable, not just a gimmick.
⚠️ Cons
- Last updated in 2016 — may not be compatible with the latest game version or DLCs.
- Requires manual installation; no mod manager support mentioned.
For Witcher 3 players who love casting signs and want a balanced, scaling sign build without relying on swordplay. Perfect for those who want to rock the Griffin armor set with full sign investment. Skip if you prefer a combat-focused build or don't care about sign balance.
💡 Beginner Tips
- Back up your save before installing, as mods can affect game balance.
- Check if the mod requires the DLC or a specific game version, since it's from 2016.
- Consider using a mod manager like Nexus Mod Manager for easier installation and removal.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Fnts
- Version
- 1.23
- Downloads
- 25,008
- Endorsements
- 758
- Category
- Signs
- Created
- 7/31/2016
- Updated
- 10/18/2016
🔧 How to Install Witcher 3 Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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