More Better Balanced Quen Redux (Classic and Next Gen)
🟡 Updated this year⚠️ Install Order · 2 steps
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Preview

🔍 Analysis
- 🏆 #8 of 19 Signs mods in this game by downloads
📋 About This Mod
An overhaul of the Quen sign mechanics, with the aim of providing better balance and challenge for combat.
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
There is a More Better Balanced Quen mod that offers, in my opinion, a much better basic Quen concept than vanilla (or any other mods). Unfortunately, it's very raw, has a few bugs, and doesn't integrate well with other game mechanics. I have been working for many years to improve this mod when I found problems in its design. At this point, I think I've solved them all. So, let's move on to the description.
The essence of the mod is that the basic Quen only absorbs a certain percentage of attack damage, and at the same time can withstand several blows (for example, from 2 to 5), depending on the size of the damage and the Sign intensity. This provides longer-lasting, but at the same time not absolute protection.
Also, judging by the description of the mod, Quen should not block effects with damage, but protect against this damage by gradually reducing the strength of the shield. However, this part doesn't fully work in the original mod for several reasons at once.
Now about the changes I made. In fact, the mod was rewritten almost from scratch, and only the idea remained from the original.
- Due to the original author's mistake, the damage from the effects did not gradually reduce the strength of the basic Quen's shield, but almost instantly destroyed it.
Now it works correctly.
- Bleeding damage did not interact with Quen in the same way as other effects – it always passed through the shield without damaging it, but it dealt health damage.
Now bleeding works just like other effects.
- Although in the original mod Quen didn't interrupt the damage effects that Geralt already had, he still prevented them from being added when he was active, which didn't fit well with the concept of non-absolute defense.
Now Quen DOESN'T interfere with adding effects.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- 5th Tower Mods - Akatoshka7
- Version
- 1.1
- Downloads
- 407
- Endorsements
- 33
- Category
- Signs
- Created
- 1/13/2026
- Updated
- 5/13/2026
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