Hunger and Thirst (Classic and Next Gen)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 223 Gameplay Changes mods in this game by downloads
📋 About This Mod
Do you want to add more value to your food and beverages, or adjust their characteristics as you see fit? Then this mod is for you!
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
As the name suggests, the mod adds two needs that need to be met from time to time: hunger and thirst. Unlike other similar mods, when creating them, I didn't aim to create a real-life simulator. The needs will significantly reduce your combat potential, but they will not block your progress with something like sudden death or fainting with the loss of money. I also wanted to achieve maximum compatibility with other mods.
- Hunger and thirst have five stages. The next stage occurs after a certain real (non-game) time, configurable in the menu. Time spent in cutscenes or playing as Ciri is not taken into account. As long as you have a buff from food or beverages, the corresponding need cannot progress. Meditation does not speed up the next stage – suppose that Geralt slows down the metabolism at this time.
- There are also options that speed up the next stages of needs in combat. For example, if you set the option to 5, then every second spent in combat will be counted as 5 seconds. So, the more time you spend in combat, the earlier the next stage of needs will come.
Setting these options to 1 means that time in combat will be counted in the same way as time out of combat.
- Each hunger stage reduces your sword and crossbow damage, and increases incoming damage by a certain percentage, configurable in the menu.
- Each thirst stage reduces the final stamina regeneration and final power of Signs by a certain percentage, configurable in the menu.
Both stats are reduced by a separate multiplier. For example, if your normal stamina regeneration is 15 units per second, and the thirst penalty is 35%, then you will get about 9 units per seconds, that is, one-third less.
- The current stage of hunger or thirst can be seen under the description of food and beverages, respectively, as well as its effect on the characteristics.
- When a new stage of needs occurs
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Akatoshka7
- Version
- 1.3.0.1
- Downloads
- 3,626
- Endorsements
- 70
- Category
- Gameplay Changes
- Created
- 5/6/2025
- Updated
- 7/2/2026
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