Geralt of Rivia's Pro Witcher 3

⭐ ⭐ (961 endorsements) 📥 24,915 downloads 📌 v2 📅 8/3/2017
⚪ Last updated 2017

By eutirion · Gameplay Changes

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/3/2017 📅 Created: 8/3/2017
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #92 of 243 Gameplay Changes mods in this game by downloads

📋 About This Mod

This is a collection of mods I made a while back for a no fast travel playthrough, some of them might depend on each other in strange ways, so while some can mostly work independently I didn't want to test every combination or have complicated dependencies/requirements for each.

modSlideEverywhere (Video):     replaces sliding and modifies jumping     hold jump while landing to start sliding         you don't need to keep holding it once sliding starts         you can still tap B before landing to roll     you will continue to slide until you hold A to exit to a run (or fall if mid-air) or hit B to jump out of it (you can start your jump in mid-air)     geralt is not attached to the ground while sliding, but will take no fall damage in the sliding state         he can take fall damage when jumping though, and fall damage calculation is untouched from vanilla: no matter how high you jump, you won't take damage as long as you land at the same elevation or higher     use DLC/DLCSlideParticles for the particle effects at his feet     known issues:         if geralt manages to get out of view while jumping, which is hard to do accidentally, he will move at a significantly reduced framerate         you can probably jump to places you ought not be         you can rotate while jumping, but you must be facing objects to do the little kick collision with them         ciri can't sheathe/unsheathe while sliding         some npc spawn locations will be obvious         sometimes if you are too fast too furious you will arrive at places before models load, never had a collision problem though

modDirectMovement:     replaces normal movement, overriding animation based translation/rotation with script     this mod supersedes modFasterTurnSpeed     known issues:         you can move during some animations where you're supposed to be still (pulling lever, sitting at place of power, sit on cushion, probably more)             just don't move and they'll work fine         running alongside steep slopes is wonky and you'll often move faster than intended

modFasterSwimming (Video):     replaces swimming movement     the killer whale buff now grants a ridiculous speed boost     known issues:         you can get to places, deep places, you shouldn't go, where you can see things you shouldn't see         sometimes he'll sort of surface twice         if you swim toward land fast enough, you can exit the water faster than the transition animation         swimming too fast on the surface in rough water can cause you to submerge and maybe kill your momentum?     known features:         you can move freely while firing the crossbow underwater

🤖 AI-enhanced — based on mod data

This gameplay mod overhauls Geralt's movement and combat in The Witcher 3, introducing new running, jumping, sliding, and swimming animations, along with more predictable attack patterns. It's for players who want smoother, more controlled movement and combat. With 961 endorsements and 24,915 downloads, it's a well-received mod, though it hasn't been updated since 2017.

✨ Key Features

Adds new running, jumping, sliding, and swimming movement animations
Makes attacks more predictable, likely improving combat flow
Well-established mod with 961 endorsements and 24,915 downloads

📊 Pros & Cons

✅ Pros

  • Community-approved with 961 endorsements — clearly a lot of players dig it
  • Overhauls movement and attacks in one package, so you get a cohesive feel
  • Decent download count (24,915) shows it's been tried and tested

⚠️ Cons

  • Last updated in 2017 — might not play nice with the latest game patches or DLC
🎯 Is This For You?
For Witcher 3 players who want a fresh take on Geralt's movement and combat, especially those who find the vanilla animations clunky. If you're a modder looking for a solid base to build on, this could be a good starting point. Skip if you're happy with the original combat feel or want a mod that's actively maintained.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Make sure to back up your save files before installing any gameplay mod, just in case.
  • Check if the mod is compatible with your game version (1.31 or earlier) — since it's from 2017, it may not work with the latest updates.
  • If you use other combat or movement mods, test them together to avoid conflicts.

📊 Mod Details

Game
Witcher 3 Mods
Author
eutirion
Version
2
Downloads
24,915
Endorsements
961
Category
Gameplay Changes
Created
8/3/2017
Updated
8/3/2017

🔧 How to Install Witcher 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Witcher 3 commands, item IDs, and more.

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