Florens - Orens - Crowns Economy System

⭐ ⭐ (210 endorsements) 📥 15,312 downloads 📌 v4.8d 📅 12/20/2023
🟡 Updated this year

By Freak · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/8/2026 📅 Created: 12/20/2023
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #124 of 243 Gameplay Changes mods in this game by downloads

📋 About This Mod

Next-Gen 4. 04 Compatible

The mod makes Florens, Orens( and added Ducats) useable currencies like Crowns in their corresponding areas, which can be used for buying, crafting, etc.

Also according to the exchange rate between these currencies, modified prices and incomes in all regions to reflect the true value of them.

Enjoy the immersive economy system!

1. Florens, Orens, Ducats, Crowns.

Now they are all useable currencies in their corresponding areas.

Florens are used in Toussaint, Vizima and the Nilfgaardian Army Camp since 4. 0.

Orens are used in White Orchard and Velen since 4. 0.

Ducats are added to the game as the currency of Skellige.

Crowns are used in all other regions, Novigrad, Oxenfort, and other Redania regions, etc.

2. Modified all the exchange rate of the currencies. Now:

Florens / Crowns / Ducats / Orens  = 12 / 6 / 2 / 1.

According to the lore, the exchange rate is 6 Orens to every Crown, and a Ducat is equal to one third of a Crown, also 100 Orens are the equivalent of 9 Florens. So I set the exchange rate as it is now.

And now the exchange rate of each money can be showed properly in the inventory menu.

3. When entering a region, its corresponding currency will automatically switch to the main money showed on the top of the inventory menu. And others will switch into un-useable coins in the inventory. See the images I upload to know how it works.

4. Now banks become more useful as when you entering a new region, your money earned from last region can't be directly used. You have to exchange them to the local currency to turn them into useable money.

Vimme Vivaldi and Zoltan Chivay before the Kaer Morhen battle: Exchange other money into Crowns.

Cianfanelli Bank and Tavar Eggebracht the Nilfgaardian quartermaster: Exchange other money into Florens.

Bram( the griffon merchant) and Bloody Baron's quartermaster: Exchange other money into Orens.

And the Inn keeper of the New Port, Jonas, at the Kaer Trolde Harbor: Exchange other money into Ducats.

5. Added the popup window allowing to choose how much money you want to convert when exchanging. Please note that coins may have an indivisible remainder when exchanged, so the actual converted coins may be less than the number you selected.

6. Modified almost all money related activities in the game, to reflect the true value of the currencies.

Including selling, buying, crafting, alchemy, dismantle, socket adding, bets, bargains, hair cut, shaving, Corvo Bianco's renovation etc.

7. Now when entering Vizima from White Orchard, Velen from Vizima, Skellige from Novigrad, and Toussa

🤖 AI-enhanced — based on mod data

This gameplay mod makes Florens, Orens, and Ducats usable currencies alongside Crowns in their respective regions, enabling purchases and crafting. It also adjusts prices based on exchange rates between these currencies. With 210 endorsements and recent updates, it's a niche but functional addition for players seeking deeper economic systems.

✨ Key Features

Adds Florens, Orens, and Ducats as usable currencies in their corresponding areas.
Allows these currencies to be used for buying and crafting.
Modifies prices according to exchange rates between the currencies.

📊 Pros & Cons

✅ Pros

  • Adds meaningful economic depth by making regional currencies actually matter.
  • Recent update (Feb 2026) suggests active maintenance.
  • Decent community support with 210 endorsements.

⚠️ Cons

  • Description is incomplete—cut off mid-sentence, leaving details vague.
  • May require starting a new game to take effect, though not confirmed.
🎯 Is This For You?
For players who enjoy immersive economy systems and want regional currencies to have real value. If you're a roleplayer or love trading mechanics, this mod adds a layer of authenticity. Skip if you prefer a simple, unified currency system.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Check the mod's forum posts for any missing details since the description is incomplete.
  • Test the mod on a separate save to see if it works without starting over.
  • Look for compatibility patches if you use other economy or overhaul mods.

📊 Mod Details

Game
Witcher 3 Mods
Author
Freak
Version
4.8d
Downloads
15,312
Endorsements
210
Category
Gameplay Changes
Created
12/20/2023
Updated
2/8/2026

🔧 How to Install Witcher 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Witcher 3 commands, item IDs, and more.

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