DR's Ultimate Decoction Rebalance

⭐ ⭐ (195 endorsements) 📥 4,406 downloads 📌 v1.2 📅 9/28/2018
⚪ Last updated 2018

By DR · Alchemy and Crafting

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/7/2018 📅 Created: 9/28/2018
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 163 Alchemy and Crafting mods in this game by downloads

📋 About This Mod

Completely rebalances decoctions to make them more useful. Comes in 3 flavours:Deathmarch - balanced stats and 60 ToxicityLight - slightly OP stats and 50 ToxicityVanilla - vanilla stats and 50 ToxicityIncludes NG+ potion drinking sound FIX

Started this project as a number of fixes to Balanced Decoction mod, as always it grew into something more.

This mod makes decoctions more useful, and not too overpowered.

DEATHMARCH - is a balanced version, which has increased stats and lowered toxicity to 60, but has limits and is more about getting results a bit faster. Werewolf and Fiend Decoctions now has even lower toxicity. (15 and 30)

LIGHT - has slightly OP and maybe in some cases OP stats. Toxicity is reduced to 50.

VANILLA -this version is for those who likes vanilla decoctions but feels that they take too much toxicity. Toxicity is reduced to 50.

-1- Katakan Decoction

Increases critical hit chance.

Vanilla: 5%

DR_Deathmarch: 15%

DR_Light:20%

-2- Arachas Decoction

Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.

Vanilla: 20%

DR_Deathmarch: 30%

DR_Light:40%

-3- Cockatrice Decoction

All alchemy creations can be used one additional time.

Vanilla: No value

-4- Archgriffin Decoction

If any Stamina is available, strong strikes consume all of it and reduce the struck foe’s Vitality by 5% after their normal damage is calculated.

Vanilla: 5% (20 strikes to kill anyone, even boss)

DR_Deathmarch: 7% (14 strikes to kill anyone)

DR_Light:15% (7 strikes to kill anyone)

-5- Water Hag Decoction

Damage dealt is increased when Vitality is at its maximum.

Vanilla: 50%

DR_Deathmarch: 75%

DR_Light:100%

-6- Nightwraith Decoction

Geralt’s maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.

Vanilla: 50

DR_Deathmarch: random 40-60

DR_Light:80

-7- Ekimmara Decoction

Damage dealt to foes restores Vitality.

Vanilla: 10%

-8- Chort Decoction

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

Vanilla: No value

-9- Foglet Decoction

Increases Sign Intensity during cloudy weather.

Vanilla: 25%

DR_Deathmarch: 50%

DR_Light:80%

-10- Wyvern Decoction

Each blow landed increases Attack Power until either the fight ends or damage (other than that from potion Toxicity) is taken.

Vanilla: 1%, max stack -1 // infinite stack, but you'll need 100 blows to have 100% increase, good luck with that :)

DR_Deathmarch: 6% stack 16 // 16 blows to to a maximum of 96% Attack Power increase

DR_Light:10% stack 15 // 15 blows to a maximum of 150% Attack Power increase

📊 Mod Details

Game
Witcher 3 Mods
Author
DR
Version
1.2
Downloads
4,406
Endorsements
195
Category
Alchemy and Crafting
Created
9/28/2018
Updated
10/7/2018

🔧 How to Install Witcher 3 Mods

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