DR's Ultimate Decoction Rebalance
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 163 Alchemy and Crafting mods in this game by downloads
📋 About This Mod
Completely rebalances decoctions to make them more useful. Comes in 3 flavours:Deathmarch - balanced stats and 60 ToxicityLight - slightly OP stats and 50 ToxicityVanilla - vanilla stats and 50 ToxicityIncludes NG+ potion drinking sound FIX
Started this project as a number of fixes to Balanced Decoction mod, as always it grew into something more.
This mod makes decoctions more useful, and not too overpowered.
DEATHMARCH - is a balanced version, which has increased stats and lowered toxicity to 60, but has limits and is more about getting results a bit faster. Werewolf and Fiend Decoctions now has even lower toxicity. (15 and 30)
LIGHT - has slightly OP and maybe in some cases OP stats. Toxicity is reduced to 50.
VANILLA -this version is for those who likes vanilla decoctions but feels that they take too much toxicity. Toxicity is reduced to 50.
-1- Katakan Decoction
Increases critical hit chance.
Vanilla: 5%
DR_Deathmarch: 15%
DR_Light:20%
-2- Arachas Decoction
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
Vanilla: 20%
DR_Deathmarch: 30%
DR_Light:40%
-3- Cockatrice Decoction
All alchemy creations can be used one additional time.
Vanilla: No value
-4- Archgriffin Decoction
If any Stamina is available, strong strikes consume all of it and reduce the struck foe’s Vitality by 5% after their normal damage is calculated.
Vanilla: 5% (20 strikes to kill anyone, even boss)
DR_Deathmarch: 7% (14 strikes to kill anyone)
DR_Light:15% (7 strikes to kill anyone)
-5- Water Hag Decoction
Damage dealt is increased when Vitality is at its maximum.
Vanilla: 50%
DR_Deathmarch: 75%
DR_Light:100%
-6- Nightwraith Decoction
Geralt’s maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.
Vanilla: 50
DR_Deathmarch: random 40-60
DR_Light:80
-7- Ekimmara Decoction
Damage dealt to foes restores Vitality.
Vanilla: 10%
-8- Chort Decoction
Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.
Vanilla: No value
-9- Foglet Decoction
Increases Sign Intensity during cloudy weather.
Vanilla: 25%
DR_Deathmarch: 50%
DR_Light:80%
-10- Wyvern Decoction
Each blow landed increases Attack Power until either the fight ends or damage (other than that from potion Toxicity) is taken.
Vanilla: 1%, max stack -1 // infinite stack, but you'll need 100 blows to have 100% increase, good luck with that :)
DR_Deathmarch: 6% stack 16 // 16 blows to to a maximum of 96% Attack Power increase
DR_Light:10% stack 15 // 15 blows to a maximum of 150% Attack Power increase
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- DR
- Version
- 1.2
- Downloads
- 4,406
- Endorsements
- 195
- Category
- Alchemy and Crafting
- Created
- 9/28/2018
- Updated
- 10/7/2018
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