Attack Collision Overhaul - Leshens
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #22 of 131 Bug Fixes mods in this game by downloads
📋 About This Mod
Attack Collision Overhaul - Leshens
The Problem
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You can clearly see the weirdness of the fight. The Leshen can't hit the true area. Focus this time areas: the leshen can't hit even its claw touches to the target at between 00:08 - 00:25, also look at 02:13 and rest of the fight. The leshen hits but it can't supposed to be hit at 00:25, 01:03 and 02:21
The Fix
The fix is separating the defined attack range name values, defining them with proper offset angles and hit angles then using them for each attack animation. I changed the template entity of the Leshen based enemies and changed attack range names with my new defined attack range names swing_left, swing_right, swing_left90 and swing_right90.Compatibility
It supposed to be compatible with everything except any mod that changes Leshen or Leshen based monsters' animations or gameplay params. I didn't see any mod that editing them, so it is compatible with everything. Please report me if you find any conflicts in the Script Merger. Also don't forget giving priority to my mod against W3EE if you are a W3EE Redux player like me.
Installation
Simple, just like an ordinary mod.
Requirements
- Leshen's attacks completely broken, its attacks can't hit me, why?
Check the conflicts with Script Merger and report me which mod is conflicting with my mod.
- There are no conflicts but still can't hit me, why?
Probably other Leshens are fine but this specific Leshen is broken. Tell me who is this Leshen and where you see it, maybe I forgot to include it into my mod.
Credits
W3EE and W3EE Redux developers for fixing gameplay mechanics and making me keep playing this game.
Dartious for showing the Leshen's weirdness.
Kernun for killing me many times while swinging its claw to the other side than me.
This bug fix mod overhauls the attack collision angles for Leshens, Spriggans, Hym, and Miasmal in The Witcher 3, addressing weird hit detection issues. With 378 endorsements and over 116k downloads, it's a popular fix for players frustrated by unfair hits from these creatures.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 378 endorsements and over 116k downloads.
- Directly addresses frustrating hitbox issues for four common enemy types.
- Lightweight bug fix that doesn't overhaul gameplay, just makes combat feel fairer.
⚠️ Cons
- Only covers four monster types—other creatures may still have quirky hitboxes.
- No detailed patch notes or install instructions in the description.
- Last updated March 2025—may not be compatible with future game updates or mods that alter monster behavior.
For Witcher 3 players who've been hit by a Leshen's invisible branch or a Spriggan's phantom swipe. If you're tired of unfair damage from these monsters, this mod is a must-have. Skip if you're fine with the vanilla hit detection or rarely fight these creatures.
💡 Beginner Tips
- If you're using other combat or monster overhaul mods, install this after them to ensure it takes priority.
- Use a mod manager like Vortex to easily enable/disable this mod if you need to test compatibility.
- This mod only affects Leshens, Spriggans, Hym, and Miasmal—don't expect changes to other monsters.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- AnArchos
- Version
- 0.2
- Downloads
- 116,833
- Endorsements
- 378
- Category
- Bug Fixes
- Created
- 3/6/2025
- Updated
- 3/7/2025
🔧 How to Install Witcher 3 Mods
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