Food Expiration [ModContest1]
🟡 Updated this yearPreview
📋 About This Mod
Food in storage now spoils. Cooked and processed foods go bad faster than raw ingredients, so endless stockpiles are no longer viable. You'll feel real pressure to keep production running. Folktails and Iron Teeth, both supported. Every food chain in the game is covered: Berries, Wheat, Bread, Maple Syrup, Kohlrabi, Fermented Cassava, Canola Oil, Coffee. If your beavers can eat it or grow it, this mod tracks it. How it changes the game Hoarding is out. Active production is in. Cooked vs raw becomes a real decision. Cooked food fills bellies efficiently but has a shorter shelf life. Raw materials store 2 to 3 times longer. You can still stockpile for droughts, but every buffer has a shelf life now. Plan accordingly. A real late-game concern In vanilla, you set up farms once and water and wood are your only real constraints. Expiration changes the math. As your colony grows, food's burn rate climbs with it, so your kitchens and farms have to keep pace with everything else you're managing. Inspector panel Click any storage to open the Food Freshness panel. Each food shows its current batches, sorted soonest-to-spoil first, with color bars (green to yellow to red) showing how much time is left. You always know exactly what's about to turn. For warehouses with many batches, click the Buckets toggle to see your stock split into 4 urgency bands: critical, approaching, mid-life, fresh. Useful when you want to see where the next spoilage wave is coming from at a glance. Tune it however you like Pick a difficulty preset from the in-game mod settings, or switch to Custom for full control: Medium: Forgiving. Most stockpiles get eaten before they spoil. Berries 10d, bread 15d, fermented cassava 30d. Hard: Now it bites. Kitchens have to keep pace with consumption. Berries 8d, bread 12d, fermented cassava 22d. Very Hard: Food is a daily concern. Droughts get dangerous. Berries 6d, bread 10d, fermented cassava 18d. Extreme: Hand-to-mouth. Kitchens produce as fast as beavers eat. Be
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561198067862971
- Version
- N/A
- Downloads
- 238
- Endorsements
- 0
- Category
- Mod, Update 1.0, New content, Balance, Buildings, Goods
- Created
- 5/1/2026
- Updated
- 5/3/2026
🔧 How to Install Timberborn Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Timberborn →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Timberborn commands, item IDs, and more.
Keep browsing — more Timberborn mods await