Auto Card Tables
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #189 of 215 Gameplay mods in this game by downloads
📋 About This Mod
Stocks your card tables from the binder: spare copies only, most valuable first, every set incl. Pokemon and other EPL packs. Refills after each sale and each morning, priced for profit with the game's buy-chance formula. F7 fills now.
Auto Card Tables
Your for-sale card tables, stocked from the binder and priced for profit. Built for game 1. 0.
Stocking card tables by hand means opening the binder, finding a duplicate, carrying it to a slot and setting its price, for every slot, every day. Workers can restock card tables, but only from a card storage shelf you filled yourself, they pick at random, and they want wages. Auto Card Tables takes your spare cards straight from the binder.
What it does
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[]Spare copies only. One copy of every card stays in your binder, so your collection stays complete. Keep more, or sell everything: your choice.[/]
[]Most valuable first, with variety. Every spare card gets one slot before any card gets a second, counting what is already out. A few duplicates still fill a table; 40 copies of one common never crowd out the rest.[/]
[]Always stocked. A slot refills 3 seconds after a customer takes its card, and every morning. Press F7 to fill everything now and see what was placed, what it is worth and why any slot stayed empty.[/]
[]Priced for profit. Every card it puts out gets a price, and each morning the cards on your tables follow the day's market.[/]
[]Your rules. Price range (keep your chase cards in the binder), a cap on copies of one card on display, per-expansion toggles (modded sets included), graded cards on or off, vintage tables for graded cards only, whole-number prices for easy change.[/]
Best-profit pricing, from the game's own code
A customer who looks at a card buys it with a chance set by how far your price is above market. For cards worth $2 or more: 90% at market, 75% at 1-10% over, 60% at 11-20% over, 45% at 21-30% over. So market price earns the most per customer.
Below $2 the game divides your markup by up to 10 before looking it up, so cheap cards can carry far more. Best profit picks the price that earns the most per customer who looks, and never goes below a 50% buy chance, where the game still records a good price review:
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[]$0. 10 card: priced $0. 29, 60% buy chance, +93% per customer[/]
[]$0. 50 card: priced $1. 28, 60%, +71%[/]
[]$1. 00 card: priced $2. 12, 60%, +41%[/]
[]$2. 00 and up: market price, 90%[/]
Installation
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[]Install BepInEx Pack for TCG Card Shop Simulator and run the game once.[/]
[]Extract the zip into the game folder so you have BepInEx\plugins\AutoCardTables\AutoCardTables.dll.[/]
[]Load your shop and press F7.[/]
Configuration
Press F1 in game (Configuration Manager) or edit BepInEx\config\com.<user>.tcgcardshopsimulator.autocardtables.cfg. Everything is explained in the file: copies to keep, price range, order, display cap, vintage tables, refill delay, pricing method, minimum buy chance, multiplier, rounding, morning repricing, graded cards, expansions and messages.
Good to know
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[]Personal display shelves and tournament prize shelves are never touched. Cards already on your tables stay put; only empty slots are filled.[/]
[]A slot you empty by hand refills after the next sale like any other. To arrange tables yourself, turn AutoRefill off and use F7.[/]
[]Prices are per card, as when you set them by hand: every copy of that card on any table shares it.[/]
[]Modded card sets work too (since 1. 1. 0): cards from Enhanced Prefab Loader packs (Pokémon, Yu-Gi-Oh and the rest) go out and get priced like vanilla cards, from every set at once. Each set can be turned off on its own.[/]
Compatibility
Built against the game's own 1. 0 code and BepInEx 5. 4. 23. Works alongside worker restocking (both fill only empty slots). If you also use Auto Set Prices for cards, turn card pricing off in one of the two. Auto Card Place and Auto Stocker's card tables do the same job, so use one of them. Everything that touches the game is guarded: if an update renames something, BepInEx\LogOutput.log says what, and if a card ever cannot be placed it goes straight back into your binder.
Bugs
Please post in the Bugs tab with your [font=
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[]Personal display shelves and tournament prize shelves are never touched. Cards already on your tables stay put; only empty slots are filled.[/]
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[]$0. 10 card: priced $0. 29, 60% buy chance, +93% per customer[/]
📊 Mod Details
- Game
- Tcgcardshopsimulator Mods
- Author
- Squiffles1
- Version
- 1
- Downloads
- 242
- Endorsements
- 2
- Category
- Gameplay
- Created
- 9/23/2026
- Updated
- 9/25/2026
🔧 How to Install TCG Card Shop Simulator Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for TCG Card Shop Simulator →
Visit the official mod page for specific installation instructions for this mod.
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