Time Capsule Scanner (BepInEx) 2025 overhaul
🟡 Updated this yearThis mod was updated after the recent game update — it should work on the current version. (Subnautica Security Hotfix)
⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 259 days after the latest game patch — actively maintained
- 🏆 #66 of 456 Gameplay mods in this game by downloads
📋 About This Mod
Mod allows you to detect nearby Time Capsules.
Added 2 craftable chips into the game. (unlockable by Sanner room)
Without chip: you will get warning when Time Capsule spawns into the world. That means it could be up to 300m in unmodified game as I tested, or further if you fiddle with draw distance. The distance is approximate.
Mk1: In addition, allows you to detect visible Time Capsules (under 100m) every time you are close enough. You can use manual Ping to detect all "Hot" Time Capsules in your area. (Deafault key is "P" - configurable in Mod Input menu) - craftable in Fabricator
Mk2: After Ping, all capsules in detection distance are highlighted on your HUD for couple of seconds including distance. Ping has more FX. Craftable in Modification Station
In mod options you can choose detection distance (in early game I recommend 100-200m, with Mk1 change to 300m and with Mk2 you can go up to 400m). Maybe I'll make this switch automatic in the future.
You can modify both ingredients and unlock in .json file in Asset folder.
Localization: en, cs, de, fr, es, pl, uk, ru, it, ja, ko, zh (or you can make your own - instructions included)
Works on 2023 version as well.
This is my very first mod and very first work with something like a code. Please let me know of any bug. I tested this with more than 100other mods and it should work fine.
Known issue: Capsule database can see only capsules detected by this mod before. So if you use this mod some time after new game, earlier spawned capsules won't be detected unless you are close to them again (under 80m).
Installation:
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[]You must have BepInEx and Nautilus installed.[/]
[]Simply extract the Time Capsule Scanner archive into your BepInEx\plugins\ folder.[/]
A craftable chip that notifies you when you are near a Time Capsule. With 457 endorsements and 26,282 downloads, it's a popular QoL tool for Subnautica players hunting for time capsules.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 457 endorsements and over 26k downloads
- Solves the pain of hunting time capsules blind
- Recently updated (June 2026) so likely works with current game version
⚠️ Cons
- Requires BepInEx, so you'll need to set that up first
For Subnautica players who want to find time capsules without scouring the ocean floor. Skip if you prefer to discover them naturally or don't want to mess with BepInEx.
💡 Beginner Tips
- Make sure BepInEx is installed correctly before adding this mod—check the BepInEx folder structure.
- The chip is craftable, so look for it in your crafting menu after installing.
- If you're not getting notifications, verify the mod is enabled in BepInEx's plugin list.
📊 Mod Details
- Game
- Subnautica Mods
- Author
- louskam
- Version
- 2.0.6
- Downloads
- 26,282
- Endorsements
- 457
- Category
- Gameplay
- Created
- 9/23/2023
- Updated
- 6/19/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Subnautica Mods
Download from Nexus.
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