Mobile Resource Scanner
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 188 days after the latest game patch — actively maintained
- 🏆 #87 of 456 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds a recipe to the scanner room fabricator to create a microchip you can equip like the scanner room HUD chip that acts like a portable scanner room centered on the player's position.
Once the chip is equipped, right-clicking on it in your equipment or pressing a keyboard shortcut (default Left Shift + L) will open a menu to select a specific resource.
Selecting a resource from the menu will save that resource as the sought resource and begin to show nearby instances on the HUD.
Configurable Variables:
-
[]You can limit resource finding to objects that have been scanned with the hand-held scanner (RequireScanned).
[
]You can make all items in the game scannable (AlwaysShowAllTechTypes)[]You can change the scan range and scan interval (default 500m, 10s).
[]You can change the various texts used by the mod.
[]You can change the ingredients required for the recipe (default ComputerChip:1,Magnetite:1)
[]You can change which fabricator to use to craft the chip.
- You can change the keyboard shortcut.
Config
A config file for this mod is created in the folder BepInEx\config after running the game once with the mod installed.
You can adjust the config values by editing the config file using a text editor or a configuration manager like this one.
Technical
This mod requires Nautilus.
To install this mod, first install BepInEx for Subnautica, then place the dll file in BepInEx\plugins.
You can use this tool to install BepInEx.
Source code is at https://github.com/aedenthorn/SubnauticaMods.
Mobile Resource Scanner adds a craftable, equipable chip that replicates Subnautica's scanner room functionality on the go. With 309 endorsements and nearly 16k downloads, it's a popular quality-of-life tool for players who want resource scanning without building a base. Last updated April 2026, it remains a relevant convenience mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge QoL win for explorers who hate building scanner rooms everywhere (15,946 downloads).
- Community-approved with 309 endorsements — players clearly dig it.
- Simple concept, no bloat: just scan resources while you roam.
⚠️ Cons
- No compatibility notes for other mods or game updates — risk of conflicts if you run a heavy mod list.
- Last updated April 2026 — if the game patches after that, it might break until the author updates.
For Subnautica players who hate backtracking to a scanner room just to find resources. If you're a base-builder who loves efficiency, this chip is a must-have. Skip if you prefer the challenge of manual exploration without tech shortcuts.
💡 Beginner Tips
- Make sure you have the crafting recipe unlocked before trying to craft the chip — check your blueprint list.
- Equip the chip in your inventory slot to activate the scanning overlay while exploring.
- If you're using a mod manager, install via that first; if not, drop the files into the game's mod folder.
📊 Mod Details
- Game
- Subnautica Mods
- Author
- aedenthorn
- Version
- 1.2.2
- Downloads
- 15,946
- Endorsements
- 309
- Category
- Gameplay
- Created
- 3/21/2023
- Updated
- 4/10/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Subnautica Mods
Download from Nexus.
📖 Full step-by-step install guide for Subnautica →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.
Keep browsing — more Subnautica mods await