Magnet Boots

⭐ — (58 endorsements) 📥 4,325 downloads 📌 v2.0.2 📅 4/28/2025
🟡 Updated this year

By Mikjaw · Vehicles and Upgrades

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/6/2026 📅 Created: 4/28/2025
⚠️ Install Order · 3 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗
3📦 Vehicle Framework Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 307 days after the latest game patch — actively maintained
  • 🏆 #86 of 125 Vehicles and Upgrades mods in this game by downloads

📋 About This Mod

This upgrade is added for Seamoth, Prawn, and Vehicle Framework "Submersible-type" vehicles (like the Cricket but not the Odyssey).

When piloting an upgraded vehicle, lower that vehicle down near a base or another vehicle and press the Magnet Boots Key (default: G). Then you will exit the vehicle, and it will be attached to its host. If possible, your vehicle will be recharged using the batteries from its host.

Please note: Due to issues with vehicle-on-vehicle collisions, this mod disables your vehicle's collisions for a short period. During that period, you won't be able to get back in, but you will receive a PDA notification when the vehicle is ready again. If you experience lag during this time, please decrease the "Collider Pairs Per Frame (performance)" option in the menu.

Configuration Options:

  • []Collider Pairs Per Frame (performance): When magnet boots are used, they ask for collisions between the vehicle and its host to be ignored. This can be very expensive because some vehicles and hosts have a large number of colliders. Raising this number will make the magnet-vehicle touchable sooner. Lowering this number will reduce stutter (lag) on magnet events. Set to zero for no limit (everything happens in a single frame).
    • []1x Magnetite

      []1x Polyaniline

      []1x Ion Cube

      []1x Nickel

      Spawn Codes:

      • [] MagnetBootsModule

        [] MagnetBootsModuleSeamoth

        [] MagnetBootsModuleExosuit

🤖 AI-enhanced — based on mod data

Magnet Boots lets you attach vehicles to bases and other vehicles, allowing you to take them along and recharge them. Requires Vehicle Framework. A niche utility mod with 58 endorsements and 4,325 downloads, last updated August 2026.

✨ Key Features

Attach vehicles to bases and other vehicles.
Take vehicles with you and recharge them.
Requires Vehicle Framework.

📊 Pros & Cons

✅ Pros

  • Handy for players who want to move vehicles without driving them.
  • Recharging feature adds convenience for long trips.
  • Active development (last updated August 2026).

⚠️ Cons

  • Requires Vehicle Framework, so you need to install that first.
  • Small user base (58 endorsements) — might have limited testing.
  • No detailed instructions or feature list provided by the author.
🎯 Is This For You?
For vehicle enthusiasts who want to transport their rides easily. If you're tired of leaving vehicles behind, this is a must-try. Skip if you don't use vehicles much or don't want to deal with dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure Vehicle Framework is installed and up to date before adding Magnet Boots.
  • Test attaching a vehicle to your base first to understand the mechanics.
  • Check the mod's page for any known issues or compatibility notes.

📊 Mod Details

Game
Subnautica Mods
Author
Mikjaw
Version
2.0.2
Downloads
4,325
Endorsements
58
Category
Vehicles and Upgrades
Created
4/28/2025
Updated
8/6/2026

🔧 How to Install Subnautica Mods

Download from Nexus.

📖 Full step-by-step install guide for Subnautica →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.

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