Improved Alien Containment

⭐ ⭐ (913 endorsements) 📥 28,397 downloads 📌 v1.0 📅 4/3/2018
⚪ Last updated 2018

By PG85 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/3/2018 📅 Created: 4/3/2018
⚠️ Install Order · 2 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #61 of 456 Gameplay mods in this game by downloads

📋 About This Mod

ImprovedAlienContainment by PG85/PeeGee85:

This mod can be freely used in any modpack as long as credit is provided.

This mod requires QModManager

The features of this mod can be configured via the AlienContainmentConfig.json, these settings still need to be balanced to

fit in with the vanilla game and create a proper progression for

breeding creatures. Any help with this would be appreciated.

This mod makes the following changes to the alien containment:

- Requires that specific plants are present in the containment's planter before eggs can be laid or hatched. The required plants per creature can be configured in the AlienContainmentConfig.json file. Multiple plants can be added per creature, seperated by a comma, all plants in the list will be required.

- When certain creatures (like Ampeels) are in the alien containment it generates power for the base based on the size of the creature(s). Power settings for the alien containment and for each creature can be configured in the AlienContainmentConfig.json file.

- Create a control panel for the alien containment which allows the player to:

- See which creatures/eggs are in the alien containment and which plants they need.

- Make the containment sterile (no breeding/hatching).

- Speed up breeding/hatching by supplying appropriate materials.

- See how much power is being generated by creatures in the alien containment.

- See the size of each creature and whether they are infected with the Karaa virus.

- See the hatching progress of eggs.

- Take samples of creatures and eggs for use with the (currently useless) lab equipment.

- Add new recipes for already existing items that use eggs as ingredients.

- The amount of power a creature generates depends on the size of the creature. For Ampeels the maximum size in captivity is 3, this may not be true for all creatures however, still need to verify. This may cause unexpected results when configuring creatures other than Ampeels to generate power.

- Balance the required plants properly to create a gated progression for breeding creatures. Perhaps add some more features to make a gated progression for breeding more interesting.

- Add an optional feature that requires players to breed creatures to get the ingredients for the Sea Emperor hatching enzyme.

- If you're having problems getting creatures or eggs to spawn or when making creatures generate power enable logging in the AlienContainmentConfig.json file, run the mod and check Subnautica\Subnautica_Data\output_log.txt for log messages.

Not all of these names have been confirmed to be the correct plant, a list of all Subnautica entities is included at the bottom of this file in case there are errors in this list and you need to find the correct name for a plant

🤖 AI-enhanced — based on mod data

Improved Alien Containment overhauls the Alien Containment in Subnautica by requiring specific plants in the planter before eggs can be laid or hatched. It also makes certain creatures like Ampeels generate power for the base based on their size. A gameplay mod with 913 endorsements, last updated in 2018.

✨ Key Features

Requires specific plants in the containment's planter before eggs can be laid or hatched.
Certain creatures like Ampeels generate power for the base based on their size.

📊 Pros & Cons

✅ Pros

  • Community-approved with 913 endorsements and 28,397 downloads.
  • Adds a new layer of strategy to alien containment management.
  • Power generation from creatures is a creative twist on base building.

⚠️ Cons

  • Last updated in 2018 — may be incompatible with current game versions.
  • Requires specific plants, which might be tedious for players who just want to hatch eggs quickly.
🎯 Is This For You?
For Subnautica players who want more depth in base management and enjoy creative power solutions. Skip if you prefer a simple, no-fuss containment system.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the required plants in the planter before expecting eggs to hatch.
  • If you're using Ampeels for power, keep them in a large containment to maximize output.
  • Check mod compatibility with your game version before installing, as it's from 2018.

📊 Mod Details

Game
Subnautica Mods
Author
PG85
Version
1.0
Downloads
28,397
Endorsements
913
Category
Gameplay
Created
4/3/2018
Updated
4/3/2018

🔗 Required By 1 Mod

These mods list this mod as a dependency.

🧩 Commonly Used Together

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🔧 How to Install Subnautica Mods

Download from Nexus.

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