Pirate Waves 2
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Stellaris version supported: v1.9.1 Pirates Waves 3 has been released! Requires a new game to work properly! Pirate Waves 2 This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations at asteroids. The pirate station will continue to produce new pirate fleets every 10 years until they are worn out and fall apart. How strong the fleets are depends on the difficulty level choosen, the fleet power of the strongest player country, the fleet power of the country closest to where the pirates appear and the amount of pirate ships active. If the minimal conditions are not met no pirates will appear. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. You can also temporarily disable the creation of new pirate stations and fleets using the "Disable Pirate Waves" edict. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. There's also the mod Monster Waves 3 which introduces waves of monsters. I wrote this mod as a companion mod for Novio Magnum 3 but it is not required to enjoy this mod. If you're not using this or any other mod that increases your static defenses (and those of the AI) you could check out my lightweight Military Station Fortifier mod. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 5% (averaging 1 pirate fleet every 20 months). You can use the "Pirate Waves Difficulty" polic
Stellaris version supported: v1. 9. 1 Pirates Waves 3 has been released! Requires a new game to work properly! Pirate Waves 2 This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations at asteroids. The pirate station will continue to produce new pirate fleets every 10 years until they are worn out and fall apart. How strong the fleets are depends on the difficulty level choosen, the fleet power of the strongest player country, the fleet power of the country closest to where the pirates appear and the amount of pirate ships active. If the minimal conditions are not met no pirates will appear. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. You can also temporarily disable the creation of new pirate stations and fleets using the "Disable Pirate Waves" edict. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. There's also the mod Monster Waves 3 which introduces waves of monsters. I wrote this mod as a companion mod for Novio Magnum 3 but it is not required to enjoy this mod. If you're not using this or any other mod that increases your static defenses (and those of the AI) you could check out my lightweight Military Station Fortifier mod. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 5% (averaging 1 pirate fleet every 20 months). You can use the "Pirate Waves Difficulty" polic
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970111560
- Version
- N/A
- Downloads
- 1,231
- Endorsements
- 0
- Category
- Balance, Events, Fixes, Gameplay, Military, Spaceships
- Created
- 6/9/2017
- Updated
- 1/22/2018
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