Automated Trade
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 10 Gameplay, Spaceships mods in this game by downloads
📋 About This Mod
Stellaris version supported: v2.1.* Automated Trade Introduces automated trade ships which your planets and offworld trading companies will build of their own initiative. A galaxy-wide trading company will manage these trade ships as a neutral party so they can trade honestly with friendly planets and starbases with trading hubs. When they reach a planet/trading hub they will pay value-added tax in the form of minerals, energy or influence as well as some form of research to the owner of the planet/trading hub depending on the type of trade ship. If the owner of the planet/trading hub is not the original owner of the trade ship they will temporarily increase their opinion of the owner of the trade ship because of the received tax. Trade ships are managed by the Dox Trading Company. This company will never allow anybody to become hostile to them because it's bad for business! Destroying a trade ship will have no effect on the trading company/country or on the other trade ships. They will just accept their loss and continue with trading. Trade ships will destroy themselves after 5 years. The planet from which the trade ship originated will be able to build another trade ship at the same time. More pops will result in a higher chance of new trade ships appearing at that planet. The capital planet has a higher chance as well. Ships The ships that are deployed by the planets and offworld trading companies of your country will have been equipped with the latest components you have researched. This may include components from other mods. The models come from the base game and were made by Paradox. Policy Settings Automated Trade policy settings are available which allow you to disable the spawning of the automated trade ships or select a maxmimum amount of trading ships. A limit of 100 automated trade ships is the default setting. When set to 'disabled' a trade ship will be destroyed after it finishes its current objective. Compatibility Should be compatible with any other
Stellaris version supported: v2. 1.* Automated Trade Introduces automated trade ships which your planets and offworld trading companies will build of their own initiative. A galaxy-wide trading company will manage these trade ships as a neutral party so they can trade honestly with friendly planets and starbases with trading hubs. When they reach a planet/trading hub they will pay value-added tax in the form of minerals, energy or influence as well as some form of research to the owner of the planet/trading hub depending on the type of trade ship. If the owner of the planet/trading hub is not the original owner of the trade ship they will temporarily increase their opinion of the owner of the trade ship because of the received tax. Trade ships are managed by the Dox Trading Company. This company will never allow anybody to become hostile to them because it's bad for business! Destroying a trade ship will have no effect on the trading company/country or on the other trade ships. They will just accept their loss and continue with trading. Trade ships will destroy themselves after 5 years. The planet from which the trade ship originated will be able to build another trade ship at the same time. More pops will result in a higher chance of new trade ships appearing at that planet. The capital planet has a higher chance as well. Ships The ships that are deployed by the planets and offworld trading companies of your country will have been equipped with the latest components you have researched. This may include components from other mods. The models come from the base game and were made by Paradox. Policy Settings Automated Trade policy settings are available which allow you to disable the spawning of the automated trade ships or select a maxmimum amount of trading ships. A limit of 100 automated trade ships is the default setting. When set to 'disabled' a trade ship will be destroyed after it finishes its current objective. Compatibility Should be compatible with any other
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970111560
- Version
- N/A
- Downloads
- 6,513
- Endorsements
- 0
- Category
- Gameplay, Spaceships
- Created
- 2/23/2018
- Updated
- 6/2/2018
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