Vanilla-themed Star Wars Weapons
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #10 of 10 Military, Technologies mods in this game by downloads
📋 About This Mod
Now available for Stellaris 2.0/Apocalypse! Update 2.8! Blaster colors can now be selected by the player! ------------------ A few weeks ago, I wanted to do a Star Wars-themed playthrough of Stellaris, but found myself disagreeing with some of the design choices of the only Star Wars weapon mod. While certainly very well done, with a multitude of options, it's implementation felt somewhat out-of-place in Stellaris. So, I set out to make my own, simplified, version more inline with the other weapon schools in vanilla Stellaris. Although some of the features I wanted to add (such as making it a starting weapon class) were technically unfeasible, I have been able to preserve what I consider the core elements of a vanilla weapon class. Features: 5 Tiers of Blaster weapons in three colors (Red, Green, and Blue). These are highly effective against armor and hulls, but slightly weak against shields. 3 Tiers of Ion weapons, each with their own color. These are extremely effective against shields, but nearly useless for anything else. You would be best suited using only one or to per ship. 3 Tiers of Quad Turbolasers in three colors (Red, Green, and Blue). These are lightly more inaccurate than standard Turbolasers, but fire twice as fast. 3 Tiers of Laser Cannons in three colors (Red, Green, and Blue. These are PD-slot weapons. 2 Tiers of Pulse Cannons, each with their own color. These are large-slot only weapons with extreme range, but low accuracy. They have slightly lower damage than their Kinetic Battery/Artillery counterparts, but chews through armor and hulls. 3 Tiers of Spinal-mounted Weapons. The Proton Beam Cannon (based off the weapon of the same name from Admiral Piett’s Star Destroyer, the Accuser) and the Composite Superlaser (based off of the weapon from the Eclipse-class Super Star Destroyers) are for Battleship XL slots, while the Converging Superlaser is for Titans. Notes: Turbolaser Bolt color is no longer controlled by Government Authority, although AI fa
Now available for Stellaris 2. 0/Apocalypse! Update 2. 8! Blaster colors can now be selected by the player! ------------------ A few weeks ago, I wanted to do a Star Wars-themed playthrough of Stellaris, but found myself disagreeing with some of the design choices of the only Star Wars weapon mod. While certainly very well done, with a multitude of options, it's implementation felt somewhat out-of-place in Stellaris. So, I set out to make my own, simplified, version more inline with the other weapon schools in vanilla Stellaris. Although some of the features I wanted to add (such as making it a starting weapon class) were technically unfeasible, I have been able to preserve what I consider the core elements of a vanilla weapon class. Features: 5 Tiers of Blaster weapons in three colors (Red, Green, and Blue). These are highly effective against armor and hulls, but slightly weak against shields. 3 Tiers of Ion weapons, each with their own color. These are extremely effective against shields, but nearly useless for anything else. You would be best suited using only one or to per ship. 3 Tiers of Quad Turbolasers in three colors (Red, Green, and Blue). These are lightly more inaccurate than standard Turbolasers, but fire twice as fast. 3 Tiers of Laser Cannons in three colors (Red, Green, and Blue. These are PD-slot weapons. 2 Tiers of Pulse Cannons, each with their own color. These are large-slot only weapons with extreme range, but low accuracy. They have slightly lower damage than their Kinetic Battery/Artillery counterparts, but chews through armor and hulls. 3 Tiers of Spinal-mounted Weapons. The Proton Beam Cannon (based off the weapon of the same name from Admiral Piett’s Star Destroyer, the Accuser) and the Composite Superlaser (based off of the weapon from the Eclipse-class Super Star Destroyers) are for Battleship XL slots, while the Converging Superlaser is for Titans. Notes: Turbolaser Bolt color is no longer controlled by Government Authority, although AI fa
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198041505045
- Version
- N/A
- Downloads
- 2,496
- Endorsements
- 0
- Category
- Military, Technologies
- Created
- 11/12/2016
- Updated
- 3/31/2023
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await