Advanced Weapons (2.2+, Alpha)

⭐ — (0 endorsements) 📥 16,034 downloads 📅 8/7/2016
⚪ Last updated 2018

By 76561197976027214 · Military, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/17/2018 📅 Created: 8/7/2016

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 10 Military, Technologies mods in this game by downloads

📋 About This Mod

Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2. 2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and upkeep are not properly adjusted, thus you will find them too cheap thus overpowered. Will fix them hopefully soon. (05/22/18) Update. 1. Right now I just updated version number so it won't show warning. But I still need to test this new patch and new DLC. (03/10/18) Update. 1. Balance change : Space Amoeba are buffed. (03/06/18) Update. 1. Removed Morph tech as requirement for Biological Warfare tech. It turned out Paradox made Unlifting tech (which is requirement for Morth tech) never appears if you don't have any pre-sapient species within your empire, and it turns out... this screws stuffs quite a bit. For compensate the chance of appearance of Biological Warfare tech is a bit lowered. (03/06/18) Update. First part of missile update is finally done. First to show are Crystaline-based weapons. 1. Adds Crystaline Shard missiles (4 variants) Very high damaging, with the last one comparable with Adv. PPC (now you can go non-lasers for the end-game if you like.) Yes, they are back to the game (they were available as energy weapons during 1. 0~1. 3 era but Paradox removed them eventually as researchable weapons), not as normal energy weapons, but as missiles. 2. Adds Cluster torpedoes which have some tracking power compared to normal torpedoes. 3. Adds Crystaline Shard Torpedoes, ignores all shield and 60% of armor (the reason why this is not full 100% is that otherwise these torpedoes won't sync well with other weapons. Back to vanilla 1. 0-old problem where you were forced to go full torpedo or didn't. (02/26/18) Update. 1. Added custom PPC firing sound. So how many people are going to notice this? Available compatibility patches for other mods. Too bad TONS of mods are actually not updated for 2. 0... -Advanced Ship Behaviour Modules : http://steamcommunity.com/sharedfiles/filedetails/?id=795293992

📊 Mod Details

Game
Stellaris Mods
Author
76561197976027214
Version
N/A
Downloads
16,034
Endorsements
0
Category
Military, Technologies
Created
8/7/2016
Updated
12/17/2018

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