Potent Rebellions v[4.2‒4.3] Continued
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This is an approved update and continuation in honor of Caligula’s great Potent Rebellions, bringing it to v4. 3 of the game. Note: You can also use it on v4. 2 with Stellaris v General Fixes (which should also work for v4. 3, as it has built-in compatibility for both versions; only some values remain at v4. 2). Artwork Disclaimer: This mod is a fictional sci-fi project and does not promote or align with any real-world political ideology or historical figure. The artwork was not created by me. If you wish to suggest something, I welcome your message. This mod expands the vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with huge disadvantages: They are one planet and have no fleet. Only in exceptional circumstances will they seek to join a larger empire. A successful revolution will also not impact on the likelihood of more planets revolting. One can therefore safely ignore unrest, or at least treat it as a minor annoyance. This mod changes all that, through several measures that basically buff revolts and add more reasons for revolts to happen: Sow Unrest: Sow unrest in nearby planets using a planetary edict, unlockable by tech. Adds unrest and unhappiness modifiers to planets that are in range. Subsidise Rebels: Successful rebellions will ask nearby countries that are hostile to the country they are rebelling from to subsidise them. These countries can also gift them a fleet if their own fleet is strong enough (at least 200). Give the rebels resources: Rebellions are given a fleet based on their fleet capacity, an offensive army, unity (they used to start from scratch), and temporary modifiers that help them support their fleet and get themselves off the ground. However, without subsidies they will still not pose an existential threat unless there are multiple rebellions at once (which is now possible)
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198858429698
- Version
- N/A
- Downloads
- 1,782
- Endorsements
- 0
- Category
- Balance, Events, Gameplay, Fixes
- Created
- 2/15/2026
- Updated
- 4/24/2026
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