Counter-Limited Armies Fix: Revisited - LEGACY

⭐ — (0 endorsements) 📥 393 downloads 📅 11/6/2024
🟠 Updated over a year ago

By 76561198858429698 · Fixes, Military

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/22/2025 📅 Created: 11/6/2024

📋 About This Mod

This is a continuation of Counter-Limited Armies Fix by Corsairmark (more details there). This mod fixes the unfinished vanilla events for counter-limited armies. ⚠️ Go here for the v4. 2 ('Corvus') Infernals version!⚠️ Like Imperial Legions, Titanic Beasts or Azizian Armies, for AI and human player. Otherwise, these armies can’t be rebuilt(Imperial Legion, if not killed in ground combat - see below Official bug reports for more). Overview Solved Official Vanilla Bugs • Titanic Beast Armies can’t be replaced • Not fired if the Imperial Legion is destroyed in a transport ship • Imperial Legion can’t be replaced • Imperial Legions tooltip bugged when maximum limit is reached After discovering vanilla’s limitations on this(and needing the same feature for custom armies), I found the solution by Corsairmark. While acknowledging the quality of his mods, I found it too resource-heavy. Therefore, I have developed a much more performant version with the current Stellaris game version. (Every month, every empire gets all sets of variables no matter what!? Every dismantled fleet gets checked for any fitting empire army!?) Change log v3. 14.* • KISS Principle: Reduced extra triggers and effects to a meaningful minimum. • Best Practice: If an empire no longer meets the required criteria, all variables are removed(for counter-limited armies). This is a basic common programming rule, but even vanilla litters every scope and wonders why everything slows down towards the end. • Added a decrementing count for disband of individual army transports and armies has been added. • Removed the dismantled fleet trigger event (for performance reason - due vanilla in-ability to scope from ship to army or fleet to army - nevertheless, it should be a very rare trigger) • The monthly trigger event for creating counter-limited armies has been deceased to a bi-yearly trigger, and is now only applied to empires capable of fielding exact such armies (in a way, just a more thorough double check - some

📊 Mod Details

Game
Stellaris Mods
Author
76561198858429698
Version
N/A
Downloads
393
Endorsements
0
Category
Fixes, Military
Created
11/6/2024
Updated
1/22/2025

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