[v4.1.*] The Lawless Space 2.0 (Pirate Expansion)

⭐ — (0 endorsements) 📥 2,893 downloads 📅 7/14/2025
🟠 Updated over a year ago

By 76561198171628381 · Gameplay, Military, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/22/2025 📅 Created: 7/14/2025

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Are you tired of the lackluster piracy system in vanilla Stellaris? This mod focuses on making pirates a unique and legitimate threat, reworking them with the goal of providing additional challenge for regular empires and liven up the galaxy in general. Currently supported game version: v4. 1.* The outlaws gather Once a regular empire is in contact with another regular empire (if there is one), and 15 years have passed since game start, there is a very small monthly chance for a Pirate Haven station to appear along with several guard fleets. If a suitable free system exists outside the empire's borders, the pirates will spawn there. Otherwise, they instead have a tiny monthly chance to spawn inside the parent empire's borders if it controls at least 32 systems. The spawn chance is influenced by various factors: criminal/deviant activity and low naval coverage ( 70%) and enacted GALPOL/ISD resolution lower it. Each regular empire can only have one offshoot pirate country at a time. Destroying a Pirate Haven forces the owner country to disband and prevents its parent empire from spawning new pirates for at least 15 years. Pirate relations Pirate countries can raid any regular empire 1 or 2 systems away from their home system once every 7 years on average. These raids are done through covert infiltration, resulting in a small pirate fleet being placed inside the target empire's system as well as the theft of some energy, minerals and trade, scaling with years passed. Criminal Heritage and Letters of Marque empires can bribe their offshoot pirates to make them neutral (a time-limited opportunity to do so is presented whenever an offshoot pirate country spawns). Bribed pirates no longer raid their parent empire until provoked. Instead, they can raid any regular empire bordering the parent once a starbase is built in the pirate home system. The Arm Privateers espionage operation is slightly altered to make use of the new features. If the target empire has a hostile offshoo

📊 Mod Details

Game
Stellaris Mods
Author
76561198171628381
Version
N/A
Downloads
2,893
Endorsements
0
Category
Gameplay, Military, Overhaul
Created
7/14/2025
Updated
9/22/2025

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