The Lawless Space (Outlaw Expansion) [v3.14.*]

⭐ — (0 endorsements) 📥 2,560 downloads 📅 1/21/2025
🟠 Updated over a year ago

By 76561198171628381 · Events, Gameplay, Military

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/25/2025 📅 Created: 1/21/2025

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

THIS IS A LEGACY VERSION OF THE MOD. THE CURRENTLY SUPPORTED ONE CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3525488212 Tired of the underwhelming pirate system in vanilla Stellaris? This mod introduces entirely new “outlaw” mechanics created with original pirate assets to provide more early- and mid-game threats. Currently supported game version: v3. 14.* The outlaws gather Once an empire reaches 70+ pops and 20 years have passed from game start, there’s a monthly base 1% chance for an outlaw fleet to spawn outside or inside its borders (frontier systems have higher odds). Criminal/deviant activity and Fanatic Authoritarian/Militarist ethics raise the chance, while Fanatic Egalitarian/Pacifist ethics and enacted GALPOL/ISD resolution lower it. The chance also drops slightly after mid- and late-game years are reached. If outlaws do appear, the parent empire won’t spawn more for at least 10–12. 5 years (depending on whether active criminals/deviants are present). Outlaws act like standard pirates at first, but can destroy starbases (similar to the Horde and other crises). Once they seize a system, they instantly get a small extra fleet. Establishing the lawless frontier Outlaws have guardian fleets that protect stations and roaming fleets that patrol their territory. Sometimes they’ll send a roaming fleet to claim an adjacent system and create a new station - preferring unclaimed systems and avoiding Fallen Empires entirely. They replenish quickly: guardian fleets reappear after defeat once stations are secure, and new roaming fleets appear every two years (capped by claimed territory size). Stations also occasionally create new ships for existing roaming fleets. Road to Power Outlaw countries have a Power Level from 1 to 16. It represents their tech and military might and is based on parent empire population at the moment of initial outlaw spawn: Level 2 requires 140+ parent pops, Level 3 requires 210+, and so on (every 70 pops). A higher

📊 Mod Details

Game
Stellaris Mods
Author
76561198171628381
Version
N/A
Downloads
2,560
Endorsements
0
Category
Events, Gameplay, Military
Created
1/21/2025
Updated
1/25/2025

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