Realistic Pirates

⭐ — (0 endorsements) 📥 1,215 downloads 📅 1/10/2021
⚪ Last updated 2021

By 76561198044516972 · Gameplay, Military, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/10/2021 📅 Created: 1/10/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

*** 2.8.1 *** this is a reboot of ScepraX's Pirate Waves 3 brings more life to the galaxy kinda like living systems does This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, barren or habitable planet, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations. Each pirate station will produce a new pirate fleet and self destruct 10 years after being build. How strong the fleets are depends on the difficulty level choosen and the time that has passed in the game. The pirates will start to appear 10 years into the game. If the fleet power of the country closest to where the pirates appear is inadequate compared to the pirates the power of the fleets spawned will drop. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. With it you can also disable the creation of new pirate stations and fleets. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. Compatibility Compatible with existing savegames. Should be compatible with all other mods except the previous Pirate Waves mod. Some mods might influence the gameplay if they modify the pirate ships. Notes You will be notified if a pirate station has been build in a system of which you have a high intel level. Overwrites the Vanilla pirate events to disable the predictable spawning of pirates in systems adjacent to the border. Only the Birth of Piracy event is still active. There are two pirate countries and they are not on good terms with each other. There's an individual statistic about pirates killing pirates in the situation log. If you own and activated the Apocalypse DLC raiders will be mixed

2. 8. 1 this is a reboot of ScepraX's Pirate Waves 3 brings more life to the galaxy kinda like living systems does This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, barren or habitable planet, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations. Each pirate station will produce a new pirate fleet and self destruct 10 years after being build. How strong the fleets are depends on the difficulty level choosen and the time that has passed in the game. The pirates will start to appear 10 years into the game. If the fleet power of the country closest to where the pirates appear is inadequate compared to the pirates the power of the fleets spawned will drop. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. With it you can also disable the creation of new pirate stations and fleets. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. Compatibility Compatible with existing savegames. Should be compatible with all other mods except the previous Pirate Waves mod. Some mods might influence the gameplay if they modify the pirate ships. Notes You will be notified if a pirate station has been build in a system of which you have a high intel level. Overwrites the Vanilla pirate events to disable the predictable spawning of pirates in systems adjacent to the border. Only the Birth of Piracy event is still active. There are two pirate countries and they are not on good terms with each other. There's an individual statistic about pirates killing pirates in the situation log. If you own and activated the Apocalypse DLC raiders will be mixed

📊 Mod Details

Game
Stellaris Mods
Author
76561198044516972
Version
N/A
Downloads
1,215
Endorsements
0
Category
Gameplay, Military, Overhaul
Created
1/10/2021
Updated
1/10/2021

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Gameplay, Military, Overhaul 👤 More by 76561198044516972 🔎 Similar Mods 🌐 Best Gameplay, Military, Overhaul (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods