(4.4 Update) 40k Nomadic Eldar and Drukhari Raider Origins
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #1 of 17 Galaxy Generation, Gameplay mods in this game by downloads
📋 About This Mod
4.4 Update Updated for 4.4. Rewrote districts to make them compatible with arkships. Removed all vanilla overrides. Changed aeldari origin to be nomadic. They still have their unique resource mechanics. Fix duplicating districts. Updated the wraithbone empath jobs to get automated by Tankbound. Still seems to be working well in 4.2. Please let me know if you find any bugs/issues and I'll try to fix them. Preliminary update. Changed city backgrounds to be in line with 4.1 larger pictures. Everything else seems to be working but I'll need to do playthroughts of both to be sure. Adds 2 new heavily Warhammer 40k inspired Origins: Both start on a unique planet/arkship, have jump drives unlocked, along with a weak form of cloaking from the start of the game, and an extra small buff on their ruler if you still have the same one when the midgame arrives. Raiders from Beyond Start on a small planet that grows by 1 every 5 years. You can't build food, mineral, or energy districts on this planet so you'll need to get them by raiding, mercenary enclaves, livestock, or mining stations. In addition, you'll have a head start on L-Gate technology and a choice to partially or fully cut yourself off from the rest of the galaxy 1 month into the game (for that Commorragh flavour). Synergizes very well with barbarian despoilers. Eternal Wanderers Start with a unique arkship (Craftworld) with special districts, unlocking more as you complete one or more ascensions. Whenever the Craftworld enters a system with a previously unexploited energy, mineral, or food orbital deposit (cloaked or not), it will permanently increase it's own production of that resource by 1, so you're encouraged to wander the galaxy with it. You need the deposit to be surveyed. Also, remaining in orbit around any orbital deposit (except science, unity, astral threads, or minor relics) will produce 10 of that resource per month (happens whether you're idle or gathering/strip mining with arkship). Strategic resource de
4. 4 Update Updated for 4. 4. Rewrote districts to make them compatible with arkships. Removed all vanilla overrides. Changed aeldari origin to be nomadic. They still have their unique resource mechanics. Fix duplicating districts. Updated the wraithbone empath jobs to get automated by Tankbound. Still seems to be working well in 4. 2. Please let me know if you find any bugs/issues and I'll try to fix them. Preliminary update. Changed city backgrounds to be in line with 4. 1 larger pictures. Everything else seems to be working but I'll need to do playthroughts of both to be sure. Adds 2 new heavily Warhammer 40k inspired Origins: Both start on a unique planet/arkship, have jump drives unlocked, along with a weak form of cloaking from the start of the game, and an extra small buff on their ruler if you still have the same one when the midgame arrives. Raiders from Beyond Start on a small planet that grows by 1 every 5 years. You can't build food, mineral, or energy districts on this planet so you'll need to get them by raiding, mercenary enclaves, livestock, or mining stations. In addition, you'll have a head start on L-Gate technology and a choice to partially or fully cut yourself off from the rest of the galaxy 1 month into the game (for that Commorragh flavour). Synergizes very well with barbarian despoilers. Eternal Wanderers Start with a unique arkship (Craftworld) with special districts, unlocking more as you complete one or more ascensions. Whenever the Craftworld enters a system with a previously unexploited energy, mineral, or food orbital deposit (cloaked or not), it will permanently increase it's own production of that resource by 1, so you're encouraged to wander the galaxy with it. You need the deposit to be surveyed. Also, remaining in orbit around any orbital deposit (except science, unity, astral threads, or minor relics) will produce 10 of that resource per month (happens whether you're idle or gathering/strip mining with arkship). Strategic resource de
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198052353445
- Version
- N/A
- Downloads
- 1,336
- Endorsements
- 0
- Category
- Galaxy Generation, Gameplay
- Created
- 10/31/2024
- Updated
- 7/2/2026
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