Evolving Hyperlanes Redux
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 17 Galaxy Generation, Gameplay mods in this game by downloads
📋 About This Mod
Evolving Hyperlanes Redux (3.7-3.9) An update and refresh of Arkys Evolving Hyperlanes. With permission from Arky This mod helps grow out the exploration phase by making some stars inaccessible at game start, and by having the hyperlane network shift and evolve over time. HyperLanes grow and change over time, creating a more dynamic galaxy. At game start many stars will be isolated and inaccessible. Connections between pulsars will fluctuate often. They will lose and create new HyperLanes to their neighbours Technology that grants starbase buildings to stabilise or grow the hyperlane network, and eventually, to remove hyperlanes Hyperlanes with hyper-relays between them are stabilised and will not drop AI will grow hyperlanes to expand their empire and grow connections to empires they are attacking Compatibility & Disclaimer May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! Play tested but certain events, special projects/anomalies could be effected. Feedback on where you faced an issue can help smooth out bugs! Overrides message_types.txt, so will clash with any other mod that adds custom alert messages. My Other Mods Starborn: Mod that did Voidtouched before PDX did Extra Galactic Cluster Start: Start in an isolated cluster outside the galaxy. Planetary Population Restrictions: Stop certain species breeding where you don't want them. Station Solar System Exploitation: Starbase enhancements for mining, research and planet production. Robot QoL: auto-resettle and assimilate: Synthetic empires can assimilate robots into synths & robots can auto-resettle Please Rate and Subscribe as it helps others find the mods Many thanks to Arky for figuring all this out originally and for giving me permission to update and release this redux version :)
Evolving Hyperlanes Redux (3. 7-3. 9) An update and refresh of Arkys Evolving Hyperlanes. With permission from Arky This mod helps grow out the exploration phase by making some stars inaccessible at game start, and by having the hyperlane network shift and evolve over time. HyperLanes grow and change over time, creating a more dynamic galaxy. At game start many stars will be isolated and inaccessible. Connections between pulsars will fluctuate often. They will lose and create new HyperLanes to their neighbours Technology that grants starbase buildings to stabilise or grow the hyperlane network, and eventually, to remove hyperlanes Hyperlanes with hyper-relays between them are stabilised and will not drop AI will grow hyperlanes to expand their empire and grow connections to empires they are attacking Compatibility & Disclaimer May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! Play tested but certain events, special projects/anomalies could be effected. Feedback on where you faced an issue can help smooth out bugs! Overrides message_types.txt, so will clash with any other mod that adds custom alert messages. My Other Mods Starborn: Mod that did Voidtouched before PDX did Extra Galactic Cluster Start: Start in an isolated cluster outside the galaxy. Planetary Population Restrictions: Stop certain species breeding where you don't want them. Station Solar System Exploitation: Starbase enhancements for mining, research and planet production. Robot QoL: auto-resettle and assimilate: Synthetic empires can assimilate robots into synths & robots can auto-resettle Please Rate and Subscribe as it helps others find the mods Many thanks to Arky for figuring all this out originally and for giving me permission to update and release this redux version :)
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197967202441
- Version
- N/A
- Downloads
- 798
- Endorsements
- 0
- Category
- Galaxy Generation, Gameplay
- Created
- 7/17/2022
- Updated
- 11/3/2023
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