Automated Planetary Habitats
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #1 of 5 Balance, Buildings, Economy mods in this game by downloads
📋 About This Mod
Warning: Since Planetary Diversity has completely reworked the Planetary Habitat system, this mod is outdated and no longer works! Planetary Diversity - Planetary Habitats, but as Megastructures! This mod provides the alternative to normal planetary habitats, that function as megastructures, and as such should not lower the performance with all the pops calculations. Main differences: +Hopefully increased performance. +AI should be able to build these (though they don't have a proper script for that yet). +You don't need to wait for pops to grow, you just need to build multiple stages of the megastructure. +These do not impact your empire size. -As such, to balance things out, there is a limit to how many you can build. Right now it is just a static limit, but in the future I will add technologies to increase that. The new DLC promises these kilostructures, that should have a limit to how many you can build, so hopefully the devs will implement a proper counting system for them that I could just yoink (I really tried hard to make it myself, but to no avail). -Obviously, there is less flexibility with these - you can't switch your production, you can't build special buildings, you can't move your pops to another world. -There are multiple technologies that you need to research to unlock different megastructures - this way it also will not clutter the build menu, if you don't wanna use some of them. The tech is still somewhat linear though, so you will need to research basic factory and mine habitats for forges, for example. -Not all production bonuses apply, and I don't think any upkeep modifiers apply either. This could be fixed in a future update, along with special APH-only production buffs from tech. Available Megastructures: Unlocked with the "Automated Planetary Habitats" technology: -Factory Habitat - will produce consumer goods from minerals, built on any barren world. -Mine Habitat - will produce minerals, built on a barren world that has a Cave System, Subt
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198805497680
- Version
- N/A
- Downloads
- 716
- Endorsements
- 0
- Category
- Balance, Buildings, Economy
- Created
- 4/11/2024
- Updated
- 4/18/2024
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