Stellarian Seasons

⭐ — (0 endorsements) 📥 540 downloads 📅 10/25/2023
⚪ Last updated 2023

By 76561198016583135 · Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/5/2023 📅 Created: 10/25/2023

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #7 of 9 Overhaul mods in this game by downloads

📋 About This Mod

Introduction Stellarian Seasons adds seasons to planets and other habitable structures. I know this isnt how seasons works but I just wanted to flesh out the game and add a new mechanic. This is also an idea I have had in my head for over a year now. To quickly sum it up without going into all the detail, Seasons are deposits on colonized planets that effect your species in various ways depending on your habitability via new traits added on gamestart. Your pops will get production, growth, food upkeep reduction and some happiness modifiers based on their prefered seasons for the traits: Liked seasons give them +20% Loved seasons give them +40% Disliked seasons give them -20% Hated seasons give them -40% Compatibility No Vanilla files overwritten! Stellarian Seasons Patches is now available for enhanced compatibility with other mods. Currently supported mods: Planetary Diversity Collection Real Space - New Frontiers Without it, I believe any colonized planet should wind up with a natural season. Which is not ideal for things like the Eco-Ecu from PD. Trait Interactions There are certain traits or traditions that give a boost to the traits. If you check your pop and see a duplicate of the trait name then this is the reason. Just how the game works. Phototropic - Reduced energy upkeep during Spring/Summer, increased energy upkeep during Autumn/Winter. Adaptive - 2. 5% increase to standard stats increased by the preference traits. Survivor/Extremely Adaptive/Cyborg Durable/Robot Durable/Adaptability Tradition finished - 5% increase Non-Adaptive/Cyborg High Maintenance/Robot High Maintenance - 20% decrease in the stats. Nerve Stapled/Zombies - No boost from anything. Might remove Nerve Stapled not getting the boost. Zombies get a 20% boost if using the patch mod and they are on a Necroworld from Planetary Diversity Startup On game start, there will be an event that asks if you want seasons to be random or linked and after that another event to determine how long seasons a

📊 Mod Details

Game
Stellaris Mods
Author
76561198016583135
Version
N/A
Downloads
540
Endorsements
0
Category
Overhaul
Created
10/25/2023
Updated
12/5/2023

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