Necrodian Moons
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
If you want a pre 4.4 version you can find it here: Necrodian Moons 4.3 Been watching Roanoke Gaming's Dead Space videos and got the urge to use Brethren Moons in Stelly. Spawning Mechanics This mod adds in two new ascension perks that unlock new two new decisions: Convergence: Requiring 2000 necrophage pops, 7500 alloys and taking 2880 days to enact. Merge the pops of a planet into a Moon sized warship and causing the world to become barren. Greater Convergence: Requiring 4000 necrophage pops, 15000 alloys and taking 5760 days to enact. Merge the pops of a planet into a Planet sized warship and causing the world to shatter. Custom Combat Mechanics Kills made by Spawns/Moons/Planets will give them a temporary buff to armor regeneration for 10 days. A larger buff being gained from larger ship sizes. Kills made by Spawns/Moons/Planets can result in increases to hull/armor/shields and even damage with a variety of increases gained depending on what is destroyed. NEW: Using the Consumption PK for Moons/Planets now will give a variety of bonuses depending on which trait a pop has. Subject to change as not sure how overpowered said bonuses could be over the course of an actual game and not just tests runs. Example: Pops with the Organic trait give ships that consume them 0.25 additional hull. Consuming a planet with 5k organic pops gives the ship 1250 additional hull as well as hull/armor depending on the type and size of planet class. Future Plans More Sections The ability to convert primitive civilizations into new moons. New Components Origin Credits Texture from Artstation Vladimir Olhovoy Mod/Ascension Perk Icons made from a mashup of: Brethern Moon Space
If you want a pre 4. 4 version you can find it here: Necrodian Moons 4. 3 Been watching Roanoke Gaming's Dead Space videos and got the urge to use Brethren Moons in Stelly. Spawning Mechanics This mod adds in two new ascension perks that unlock new two new decisions: Convergence: Requiring 2000 necrophage pops, 7500 alloys and taking 2880 days to enact. Merge the pops of a planet into a Moon sized warship and causing the world to become barren. Greater Convergence: Requiring 4000 necrophage pops, 15000 alloys and taking 5760 days to enact. Merge the pops of a planet into a Planet sized warship and causing the world to shatter. Custom Combat Mechanics Kills made by Spawns/Moons/Planets will give them a temporary buff to armor regeneration for 10 days. A larger buff being gained from larger ship sizes. Kills made by Spawns/Moons/Planets can result in increases to hull/armor/shields and even damage with a variety of increases gained depending on what is destroyed. NEW: Using the Consumption PK for Moons/Planets now will give a variety of bonuses depending on which trait a pop has. Subject to change as not sure how overpowered said bonuses could be over the course of an actual game and not just tests runs. Example: Pops with the Organic trait give ships that consume them 0. 25 additional hull. Consuming a planet with 5k organic pops gives the ship 1250 additional hull as well as hull/armor depending on the type and size of planet class. Future Plans More Sections The ability to convert primitive civilizations into new moons. New Components Origin Credits Texture from Artstation Vladimir Olhovoy Mod/Ascension Perk Icons made from a mashup of: Brethern Moon Space
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198016583135
- Version
- N/A
- Downloads
- 541
- Endorsements
- 0
- Category
- Military, Fixes
- Created
- 3/7/2021
- Updated
- 8/18/2026
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