Building Cap Removal 3.6+

⭐ — (0 endorsements) 📥 445 downloads 📅 12/7/2022
⚪ Last updated 2022

By 76561198125834263 · Balance, Buildings

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/7/2022 📅 Created: 12/7/2022

🔍 Analysis

  • 🏆 #7 of 9 Balance, Buildings mods in this game by downloads

📋 About This Mod

3.6 Update. This version should work with the new traditions and ascensions in the 3.6 update, allow robot assembly plants to be upgraded and uncap some origin/civic variants. Since it has been so long since the mod has been updated, I decided to create a new workshop entry. Unsubscribe to the previous version before attempting to use this version. This mod removes the 1 per planet limit on 8 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get the most out of their unique buildings. After all, why wouldn't a hive have multiple spawning pools? Buildings changed: Noble Estates Cloning Labs Progenitor Nest Spawning Pools Gene Clinics Machine Assembly Plants Robot Assembly Plants Posthumous Employment Center This mod is compatible with other mods that DO NOT change the above buildings. If another mod does change those buildings, then one of the two will overwrite the other, and either Building Cap Removal or the other mod will not work. The extreme, all most buildings uncapped version will follow this, soon(tm).

3. 6 Update. This version should work with the new traditions and ascensions in the 3. 6 update, allow robot assembly plants to be upgraded and uncap some origin/civic variants. Since it has been so long since the mod has been updated, I decided to create a new workshop entry. Unsubscribe to the previous version before attempting to use this version. This mod removes the 1 per planet limit on 8 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get the most out of their unique buildings. After all, why wouldn't a hive have multiple spawning pools? Buildings changed: Noble Estates Cloning Labs Progenitor Nest Spawning Pools Gene Clinics Machine Assembly Plants Robot Assembly Plants Posthumous Employment Center This mod is compatible with other mods that DO NOT change the above buildings. If another mod does change those buildings, then one of the two will overwrite the other, and either Building Cap Removal or the other mod will not work. The extreme, all most buildings uncapped version will follow this, soon(tm).

📊 Mod Details

Game
Stellaris Mods
Author
76561198125834263
Version
N/A
Downloads
445
Endorsements
0
Category
Balance, Buildings
Created
12/7/2022
Updated
12/7/2022

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