Building Cap Removal 2.6+ [LEGACY]

⭐ — (0 endorsements) 📥 429 downloads 📅 3/17/2020
⚪ Last updated 2020

By 76561198125834263 · Balance, Buildings

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/10/2020 📅 Created: 3/17/2020

🔍 Analysis

  • 🏆 #8 of 9 Balance, Buildings mods in this game by downloads

📋 About This Mod

This version of the mod is now unsupported/out of date/obsolete. Upgrade to the new version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2898810762 This mod removes the 1 per planet limit on 6 buildings, allowing you to fill a planet with these buildings. As a rule, these tweaks are made to allow specific civcs/authorities/ascenscion perks to get the most out of their unique buildings. After all, why wouldn't a hive have multiple spawning pools? Buildings changed: Noble Estates Cloning Labs Spawning pools Gene Clinics Machine assembly plants Robot assembly plants This mod is compatible with other mods that DO NOT change the above buildings. If another mod does change those buildings, then one of the will overwrite the other, and either building cap or the other mod will not work.

📊 Mod Details

Game
Stellaris Mods
Author
76561198125834263
Version
N/A
Downloads
429
Endorsements
0
Category
Balance, Buildings
Created
3/17/2020
Updated
10/10/2020

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