Space Industry (Habitat Overhaul)

⭐ — (0 endorsements) 📥 258 downloads 📅 6/26/2022
⚪ Last updated 2022

By 76561198005734993 · Balance, Economy, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/27/2022 📅 Created: 6/26/2022

📋 About This Mod

Features Space Industry (Habitat Overhaul) updated to 3.4 for all your Habitat loving goodness. Compared to 3.4, SIHO allows you to gain mineral and energy habitats from a wider variety of planet(oids), allow habitats to be placed on asteroids or stars, and allow habitats to scale deeper into the game with technology and traditions improving your Habitat districts as well. New to the 3.0 version, Habitats will also work in tandem with your colonies beneath them. And in the 3.4 version, Habitats and Orbital Rings can co-exist, with most bonuses from your Orbital Rings applying to the Habitat as well. Worlds and Habitats Working In Concert Habitats will now provide special bonuses towards your colonies, reflecting industries that are more an extension of the planet's economy rather than some rural rough neck spacers wrangling rocks in your Belt. Habitats above a colony (or a gas giant that a colony is a moon of) will provide a special deposit to themselves and your colony, depending upon the Districts of your Habitat. In addition, Habitats will gain an additional district slot for being in orbit of larger, more established colonies (+1 max districts for a Major Capital, and +2 max districts for a System Capital). Context Dependent Districts Rather than just checking for resource deposits, habitats will also check for the type of planetary body they're built upon. Asteroids and most rocky planets allow for the astro mining districts. Ice asteroids, gas giants, toxic worlds, and luminous stars allow the generator district. And collapsars, shrouded worlds, and shielded worlds can support science districts. Habitats can still not be built over moons, however any unlocked districts or deposits the moon would have given the habitat are added to any habitats built over the primary planetoid. An Administration and Temple District have been added, allowing habitats to fully flesh out their specialist flexing with unity production in orbit. Seamless Transition You no longer nee

Features Space Industry (Habitat Overhaul) updated to 3. 4 for all your Habitat loving goodness. Compared to 3. 4, SIHO allows you to gain mineral and energy habitats from a wider variety of planet(oids), allow habitats to be placed on asteroids or stars, and allow habitats to scale deeper into the game with technology and traditions improving your Habitat districts as well. New to the 3. 0 version, Habitats will also work in tandem with your colonies beneath them. And in the 3. 4 version, Habitats and Orbital Rings can co-exist, with most bonuses from your Orbital Rings applying to the Habitat as well. Worlds and Habitats Working In Concert Habitats will now provide special bonuses towards your colonies, reflecting industries that are more an extension of the planet's economy rather than some rural rough neck spacers wrangling rocks in your Belt. Habitats above a colony (or a gas giant that a colony is a moon of) will provide a special deposit to themselves and your colony, depending upon the Districts of your Habitat. In addition, Habitats will gain an additional district slot for being in orbit of larger, more established colonies (+1 max districts for a Major Capital, and +2 max districts for a System Capital). Context Dependent Districts Rather than just checking for resource deposits, habitats will also check for the type of planetary body they're built upon. Asteroids and most rocky planets allow for the astro mining districts. Ice asteroids, gas giants, toxic worlds, and luminous stars allow the generator district. And collapsars, shrouded worlds, and shielded worlds can support science districts. Habitats can still not be built over moons, however any unlocked districts or deposits the moon would have given the habitat are added to any habitats built over the primary planetoid. An Administration and Temple District have been added, allowing habitats to fully flesh out their specialist flexing with unity production in orbit. Seamless Transition You no longer nee

📊 Mod Details

Game
Stellaris Mods
Author
76561198005734993
Version
N/A
Downloads
258
Endorsements
0
Category
Balance, Economy, Gameplay, Overhaul
Created
6/26/2022
Updated
6/27/2022

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