Space Industry (Habitat Overhaul) for 2.8.1

⭐ — (0 endorsements) 📥 438 downloads 📅 6/14/2019
⚪ Last updated 2020

By 76561198005734993 · Balance, Economy, Gameplay, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/18/2020 📅 Created: 6/14/2019

📋 About This Mod

For the 3.0 version, please go to: https://steamcommunity.com/sharedfiles/filedetails/?id=2480647930 As 3.0's population changes are a bit contentious, I felt it best to keep the 2.8.1 version and make a new profile for the 3.0 one. Features SIHO; Space Industry and Habitat Overhaul, updated to 2.8! Compared to vanilla habitats in 2.8, SIHO allows you to gain useful resources from almost any habitat's placement, allow habitats to be placed on asteroids and stars, and allow habitats to scale deeper into the late game. Context Dependent Districts Rather than just checking for resource deposits, habitats will also check for the type of planetary body they're built upon. Asteroids and most rocky planets allow for the astro mining districts. Ice asteroids, gas giants, toxic worlds, and luminous stars allow the generator district. And collapsars, shrouded worlds, and shielded worlds can support science districts. Habitats can still not be built over moons, however any unlocked districts or deposits the moon would have given the habitat are added to any habitats built over the primary planetoid. In addition, habitats built over planets that possess moons or are gas giants get a free +2 district limit. Also spiritualist empires do not produce leisure districts. Instead they can construct temple districts, which give a +5% spiritualist ethic attraction and three priest jobs. Seamless Transition You no longer need to build a colony ship and park it over to your newly constructed habitat. As soon as your habitat is finished building, it'll auto colonize with your Empire's primary species, reflecting the growing population of space miners (and administrators) that will surely welcome new fresh faced immigrants who didn't realize the toil it took to turn a dead space rock into a home for the family. Deposit Scaling Modifiers If you build a habitat over a planetary body with mineral, energy, or science deposits, the habitat will inherit the resource production of the deposit. In

For the 3. 0 version, please go to: https://steamcommunity.com/sharedfiles/filedetails/?id=2480647930 As 3. 0's population changes are a bit contentious, I felt it best to keep the 2. 8. 1 version and make a new profile for the 3. 0 one. Features SIHO; Space Industry and Habitat Overhaul, updated to 2. 8! Compared to vanilla habitats in 2. 8, SIHO allows you to gain useful resources from almost any habitat's placement, allow habitats to be placed on asteroids and stars, and allow habitats to scale deeper into the late game. Context Dependent Districts Rather than just checking for resource deposits, habitats will also check for the type of planetary body they're built upon. Asteroids and most rocky planets allow for the astro mining districts. Ice asteroids, gas giants, toxic worlds, and luminous stars allow the generator district. And collapsars, shrouded worlds, and shielded worlds can support science districts. Habitats can still not be built over moons, however any unlocked districts or deposits the moon would have given the habitat are added to any habitats built over the primary planetoid. In addition, habitats built over planets that possess moons or are gas giants get a free +2 district limit. Also spiritualist empires do not produce leisure districts. Instead they can construct temple districts, which give a +5% spiritualist ethic attraction and three priest jobs. Seamless Transition You no longer need to build a colony ship and park it over to your newly constructed habitat. As soon as your habitat is finished building, it'll auto colonize with your Empire's primary species, reflecting the growing population of space miners (and administrators) that will surely welcome new fresh faced immigrants who didn't realize the toil it took to turn a dead space rock into a home for the family. Deposit Scaling Modifiers If you build a habitat over a planetary body with mineral, energy, or science deposits, the habitat will inherit the resource production of the deposit. In

📊 Mod Details

Game
Stellaris Mods
Author
76561198005734993
Version
N/A
Downloads
438
Endorsements
0
Category
Balance, Economy, Gameplay, Technologies
Created
6/14/2019
Updated
11/18/2020

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