Wild Space 3

⭐ — (0 endorsements) 📥 3,486 downloads 📅 5/31/2021
⚪ Last updated 2021

By 76561198050418123 · Balance, Galaxy Generation, Gameplay, Graphics, Military, Overhaul, Technologies, Wild Space

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/14/2021 📅 Created: 5/31/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

tldr; adds uncolonisable space to make the galaxy feel bigger and allow more movement and exploration. Updated to 3. 03. 2. 8 version available here Changes from 2. 8: Integrate Wild Space: Control (Fortresses / gateways / techs etc); graphics update; small empty core for easier compatibility. Summary The purpose of this mod is to make galactic geography matter. It: adds “wild space” systems that cannot be colonised, which fill most nebulae and parts of galactic core; adds differential hyperlane density between "wild" and "normal" space; links areas of wild space to the core via wormhole; adds new galaxy maps that dramatically increases the proportion of systems that are within a nebula; adds larger map sizes, which should perform better because of this mod. By doing so it prevents the entire map from being locked down by empire borders by the end of the early game, increasing manoeuvrability and extending the exploration phase of the game. It also reduces the number of habitable planets and should increase performance (whilst not changing the density of planets as determined by standard settings). Vanilla friendly and should be compatible with all mods that don’t effect galaxy generation. Real Space and Gigastructures compatibility is built in. Wild Space Mods “Wild” or “neutral” space Adds systems without any central star which I’ve called “wild space”. Stellaris will only allow you to build a star base on top of a star. Removing that star makes the system un-colonisable and permanently neutral. ‘Wild space’ systems have some relatively violent nebula visuals. If you have Annatar’s absolutely beautiful Real Space mod activated the in system effects will be a mix of his and Vanilla. If not, the visuals will be entirely based on Vanilla nebula effects. These systems should fill most of the space within any nebulae that are generated except for: the areas immediately surrounding empires; Fallen empires; marauders; special systems etc. With the appropriate submods, they'

📊 Mod Details

Game
Stellaris Mods
Author
76561198050418123
Version
N/A
Downloads
3,486
Endorsements
0
Category
Balance, Galaxy Generation, Gameplay, Graphics, Military, Overhaul, Technologies, Wild Space
Created
5/31/2021
Updated
7/14/2021

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