Diverse New Frontiers (Not currently up to date)

⭐ — (0 endorsements) 📥 3,849 downloads 📅 12/22/2020
⚪ Last updated 2021

By 76561198050418123 · Fixes, Galaxy Generation, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/15/2021 📅 Created: 12/22/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Update - 15 May 2021 3.0 update Update - 6 March 2021 Recent changes to the engine in Planetary Diversity meant the way this mod previously worked no longer functioned as intended, as it disabled both regular and rare PD worlds. I've now changed the approach of this mod so that the PD engine is no longer disabled, but rather is materially altered to the effect that (i) PD's regular worlds can now spawn normally, but should be very rare, (ii) PD's rare worlds should continue to spawn - potentially slightly less often than before (difficult to gauge) and (iii) most inhabitable worlds will still spawn as vanilla or New Frontiers sub-classes. These changes make the mod harder to maintain but mean it now governs the balance of worlds being spawned (rather than this being determined by PD / RS). Let me know if you see any balance issues with the current spawn rate. Details Planetary Diversity and Real Space New Frontiers are two of the best designed mods on the workshop. The art in both is fantastic and significantly improves the visual diversity of the game. It's difficult to pick between them. My preference is, fairly marginally, for the approach taken (sub-classes rather than new planet classes) and art in New Frontiers. But the extra content and rare planets from Planetary Diversity's sub-mods are almost impossible to ignore. This is (at the moment) a simple compatibility patch between the two mods to try and have my cake and eat it too. It re-enables the engine spawning New Frontiers' sub-classes on game start and (largely) disables that spawning the basic Planetary Diversity planets (the reverse of what will happen if you have the two mods installed without this patch). Planetary Diversity's basic planets should now only spawn if they are selected as a home world on game start or as a result of guaranteed neighbouring planets. The "rare" Planetary Diversity planet classes will still spawn as normal, as will anything added by the various sub-mods. The overriding goal

Update - 15 May 2021 3. 0 update Update - 6 March 2021 Recent changes to the engine in Planetary Diversity meant the way this mod previously worked no longer functioned as intended, as it disabled both regular and rare PD worlds. I've now changed the approach of this mod so that the PD engine is no longer disabled, but rather is materially altered to the effect that (i) PD's regular worlds can now spawn normally, but should be very rare, (ii) PD's rare worlds should continue to spawn - potentially slightly less often than before (difficult to gauge) and (iii) most inhabitable worlds will still spawn as vanilla or New Frontiers sub-classes. These changes make the mod harder to maintain but mean it now governs the balance of worlds being spawned (rather than this being determined by PD / RS). Let me know if you see any balance issues with the current spawn rate. Details Planetary Diversity and Real Space New Frontiers are two of the best designed mods on the workshop. The art in both is fantastic and significantly improves the visual diversity of the game. It's difficult to pick between them. My preference is, fairly marginally, for the approach taken (sub-classes rather than new planet classes) and art in New Frontiers. But the extra content and rare planets from Planetary Diversity's sub-mods are almost impossible to ignore. This is (at the moment) a simple compatibility patch between the two mods to try and have my cake and eat it too. It re-enables the engine spawning New Frontiers' sub-classes on game start and (largely) disables that spawning the basic Planetary Diversity planets (the reverse of what will happen if you have the two mods installed without this patch). Planetary Diversity's basic planets should now only spawn if they are selected as a home world on game start or as a result of guaranteed neighbouring planets. The "rare" Planetary Diversity planet classes will still spawn as normal, as will anything added by the various sub-mods. The overriding goal

📊 Mod Details

Game
Stellaris Mods
Author
76561198050418123
Version
N/A
Downloads
3,849
Endorsements
0
Category
Fixes, Galaxy Generation, Gameplay
Created
12/22/2020
Updated
5/15/2021

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