Building Adjustments

⭐ — (0 endorsements) 📥 292 downloads 📅 2/3/2020
⚪ Last updated 2023

By 76561198024461823 · Balance, Buildings, Economy

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/15/2023 📅 Created: 2/3/2020

🔍 Analysis

  • 🏆 #5 of 5 Balance, Buildings, Economy mods in this game by downloads

📋 About This Mod

Compatible with Stellaris 3.7.x = Modder Commentary Planetary Shield Generator: - Soldier/Warrior Drone jobs 0 -> 1 - Upkeep is variable depending on situation: 1, no bombardment 20, selective, pox, or raiding bombardment 25, indiscriminate bombardment 30, armagedon bombardment Betharian Power Plant: - Technician jobs 4 -> 6 - Build cost 200 -> 400 Bio Reactor: - Energy produced 20 -> 40 - Food upkeep 25 -> 50 - Build cost 200 -> 400 Sentinel Posts: - Hunter-Seeker Drone jobs 2 -> 3 - Build cost 400 -> 600 Expanded Exotic Gas Refineries, Chemical Plants, Synthetic Crystal Plants: Building upgrades to the SR manufacturing buildings. They require no extra technology. Their icons have tier numbers to match BFNoise's Tier Numbers: Buildings mod. The event building "Kha'lanka Crystal Plant" has been changed to a tier 3 upgrade. - Jobs 2 - Build time 600 - Build cost 500 - Upkeep 6 Nanite Transmuter: - Exotic Gas, Volatile Motes, and Rare Crystals produced 2 -> 3 Black Hole Observatory (Starbase Building): - Physics research produced 15 -> 20 - Additional Unchained Knowledge resolution 2 physics research produced 15 -> 10 Curator Think Tank (Starbase Building): - Research of each type produced 5 -> 15 - Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences) Art College (Starbase Building): - Unity produced 10 -> 20 - Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences) Hyperlane Registrar (Starbase Building): Is obtained with the Hyper Drive II tech and instead provides

Compatible with Stellaris 3. 7.x [ ] = Modder Commentary Planetary Shield Generator: - Soldier/Warrior Drone jobs 0 -> 1 - Upkeep is variable depending on situation: 1, no bombardment 20, selective, pox, or raiding bombardment 25, indiscriminate bombardment 30, armagedon bombardment Betharian Power Plant: - Technician jobs 4 -> 6 - Build cost 200 -> 400 Bio Reactor: - Energy produced 20 -> 40 - Food upkeep 25 -> 50 - Build cost 200 -> 400 Sentinel Posts: - Hunter-Seeker Drone jobs 2 -> 3 - Build cost 400 -> 600 Expanded Exotic Gas Refineries, Chemical Plants, Synthetic Crystal Plants: Building upgrades to the SR manufacturing buildings. They require no extra technology. Their icons have tier numbers to match BFNoise's Tier Numbers: Buildings mod. The event building "Kha'lanka Crystal Plant" has been changed to a tier 3 upgrade. - Jobs 2 - Build time 600 - Build cost 500 - Upkeep 6 Nanite Transmuter: - Exotic Gas, Volatile Motes, and Rare Crystals produced 2 -> 3 Black Hole Observatory (Starbase Building): - Physics research produced 15 -> 20 - Additional Unchained Knowledge resolution 2 physics research produced 15 -> 10 Curator Think Tank (Starbase Building): - Research of each type produced 5 -> 15 - Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences) Art College (Starbase Building): - Unity produced 10 -> 20 - Added 1 consumer goods upkeep (2 minerals for hive minds, 2 energy for machine intelligences) Hyperlane Registrar (Starbase Building): Is obtained with the Hyper Drive II tech and instead provides

📊 Mod Details

Game
Stellaris Mods
Author
76561198024461823
Version
N/A
Downloads
292
Endorsements
0
Category
Balance, Buildings, Economy
Created
2/3/2020
Updated
3/15/2023

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