Improved Starbase Buildings by Nuranon

⭐ — (0 endorsements) 📥 468 downloads 📅 8/15/2018
⚪ Last updated 2018

By 76561198045044942 · Balance, Buildings, Economy

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/13/2018 📅 Created: 8/15/2018

🔍 Analysis

  • 🏆 #4 of 5 Balance, Buildings, Economy mods in this game by downloads

📋 About This Mod

v0.31:Stellaris 2.2.* (LeGuin) compatible, last updated 13.12.18 Changed Buildings: Nebula Refinery: + 12 Minerals (before +5) increased: price (150 Alloys from 100) Black Hole Obersvatory: +20 Physics (before +10) increased: price (150 Alloys from 100), built time (480 days from 360) Curator Think Tank: +15 Physics, +15 Society, +15 Engineering (each before +5) increased: built time (doubled to 720 days), price (300 Alloys from 100), upkeep (-6 Energy from -2) Art College: gives +25 Unity (before +10) increased: price (300 Minerals from 200), construction time (480 days from 360) Added Buildings: Hydroponics Farm II: +15 Food requires Food Processsing (the Tech reqired for the +15% Building), costs 150 Alloys & 25 Volatile Motes, upkeep -2 Energy & -0.5 Volatile Motes, built time 360 Days, not possible to have Tech I & II Hydroponics on the same Starbase. You can own and finish building (base) Hydroponics Bays once Hydroponics Bay II becomes available with the research of Nano-Vitality Crops but the Tech 1 variant will no longer appear in buildable Starbase Buildings. Mod includes proper name localization for all game included languages, descriptions for everything but English and German are based on Google Translator though. Miscellaneous: Requires: Leviathans DLC or Distant Stars DLC to be fully functional (should work without too). Overwrites: ...Stellaris/common/starbase_buildings/00_starbase_buildings.txt Outdated Versions: For Stellaris 2.0-2.13 Niven v0.3 of this Mod is available here (Steam Workshop page). I'm not updating it anymore, so features since v0.29 will be missing. About: I was personally somewhat frustrated with the resource output of those Starbase Buildings, which seemed to be out of line with the their limited availability (in Nebulas, in Enclave systems), so I made a mod that fixed that. I also added a Tech II Hydroponics Bay. Feedback (bugs, balance, feature ideas) is always appreciated. Nuranon, 20.08.2018 Other Mods by me: This Mod allows

v0. 31:Stellaris 2. 2.* (LeGuin) compatible, last updated 13. 12. 18 Changed Buildings: Nebula Refinery: + 12 Minerals (before +5) increased: price (150 Alloys from 100) Black Hole Obersvatory: +20 Physics (before +10) increased: price (150 Alloys from 100), built time (480 days from 360) Curator Think Tank: +15 Physics, +15 Society, +15 Engineering (each before +5) increased: built time (doubled to 720 days), price (300 Alloys from 100), upkeep (-6 Energy from -2) Art College: gives +25 Unity (before +10) increased: price (300 Minerals from 200), construction time (480 days from 360) Added Buildings: Hydroponics Farm II: +15 Food requires Food Processsing (the Tech reqired for the +15% Building), costs 150 Alloys & 25 Volatile Motes, upkeep -2 Energy & -0. 5 Volatile Motes, built time 360 Days, not possible to have Tech I & II Hydroponics on the same Starbase. You can own and finish building (base) Hydroponics Bays once Hydroponics Bay II becomes available with the research of Nano-Vitality Crops but the Tech 1 variant will no longer appear in buildable Starbase Buildings. Mod includes proper name localization for all game included languages, descriptions for everything but English and German are based on Google Translator though. Miscellaneous: Requires: Leviathans DLC or Distant Stars DLC to be fully functional (should work without too). Overwrites: ... Stellaris/common/starbase_buildings/00_starbase_buildings.txt Outdated Versions: For Stellaris 2. 0-2. 13 Niven v0. 3 of this Mod is available here (Steam Workshop page). I'm not updating it anymore, so features since v0. 29 will be missing. About: I was personally somewhat frustrated with the resource output of those Starbase Buildings, which seemed to be out of line with the their limited availability (in Nebulas, in Enclave systems), so I made a mod that fixed that. I also added a Tech II Hydroponics Bay. Feedback (bugs, balance, feature ideas) is always appreciated. Nuranon, 20. 08. 2018 Other Mods by me: This Mod allows

📊 Mod Details

Game
Stellaris Mods
Author
76561198045044942
Version
N/A
Downloads
468
Endorsements
0
Category
Balance, Buildings, Economy
Created
8/15/2018
Updated
12/13/2018

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