Technology Guided
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #8 of 8 Balance, Gameplay, Technologies mods in this game by downloads
📋 About This Mod
Empire Policy to Guide Research The new galactic focus on interdisciplinary studies has shuttered all Engineering Labs, Biology Labs, and Physics Labs, and replaced them with generic Research Labs. A clear instance of galactic over-reach, this new Le Guin Act, is simply unconscionable, Science cannot be contained! Free your empire from the shackles of bad bureaucracy, and pursue science only as you wish to. Enact a Research Philosophy Policy Trade +1 research from researchers in engineering, physics, or society for -1 in one of the others. You may eventually further specialize for +2 research for -1 in both other fields, or generalize for +1 in two fields and -2 in one. This effects base planet researcher output, which is normally +4 in all fields, so the max +2 research is a 50% boost (at the expense of a 25% penalty in the other fields). Changing research doctrine is a slow process, so you can only move one level with a single policy change. You can go from balanced to +1 in a field, and next time you can change polices, you can either move on to +2 in that field, or back to a balanced policy. Compatability No vanilla files were harmed in the making of this mod. This is a spinoff of my larger technology overhaul mod, Technology Ascendant, which already includes this policy. Do not run both. Russian Translation by Pegas Original, full version here: Try out some of my other Mods Photosynthesis Mechanics for Plantoids The Kronos Campaign Custom Galaxy and Lore My Precursor Wormholes to Precursor Systems Local Production Planet diversification bonuses Objective Complete GameMaster tools Technology Repeated Repeatable Technologies
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198030285479
- Version
- N/A
- Downloads
- 657
- Endorsements
- 0
- Category
- Balance, Gameplay, Technologies
- Created
- 1/3/2019
- Updated
- 3/21/2020
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