Better Repeatable Technologies & Administration Rework
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #2 of 8 Balance, Gameplay, Technologies mods in this game by downloads
📋 About This Mod
Last updated: 4.4 A personal mod shared for public use. Frustrated by the empire size penalty introduced after 3.2? Tired of the lack of viable ways to counter it? This might help you out. Since the game environment has changed too much, reverting empire size mechanics to something similar to the pre-3.2 system has become nearly impossible. Therefore, this mod no longer directly modifies the empire size penalty. The main focus has shifted back to edicts and policy groups unlocked through progressively researched technologies, allowing you to optionally pay certain costs to partially reduce or offset the overall empire size penalty as needed. In conjunction with this, repeatable technologies have been refined and reworked, effectively tripled and consolidated, further expanding late-game administrative efficiency. = ■ Mod Overview = Administrative Technology Section = A series of early-to-mid game technologies enhance basic administrative capacity and unlock corresponding edicts and policy groups, allowing you to pay significantly increased compensatory costs as needed to manage growing empire size. AI empires receive additional unconditional bonuses after unlocking specific technologies to compensate for their lack of flexibility, making them slightly stronger—but only to a modest extent. = Repeatable Technology Section = All repeatable technologies have been consolidated, with both their effects and costs increased to three times the original values. Some repeatable technologies have been merged, such as Building Build Speed, Missiles, Strike Craft, and Defense Platforms. The descriptions of repeatable technologies have been rewritten to be more precise and comprehensive. Some repeatable technologies have been modified, for example: Fleet Capacity and Naval Capacity technologies have no research level cap; Administrative Efficiency technology now grants +50 administrative capacity; Hull Durability technology has been reintroduced. Leader Capacity repeatable technol
Last updated: 4. 4 A personal mod shared for public use. Frustrated by the empire size penalty introduced after 3. 2? Tired of the lack of viable ways to counter it? This might help you out. Since the game environment has changed too much, reverting empire size mechanics to something similar to the pre-3. 2 system has become nearly impossible. Therefore, this mod no longer directly modifies the empire size penalty. The main focus has shifted back to edicts and policy groups unlocked through progressively researched technologies, allowing you to optionally pay certain costs to partially reduce or offset the overall empire size penalty as needed. In conjunction with this, repeatable technologies have been refined and reworked, effectively tripled and consolidated, further expanding late-game administrative efficiency. = ■ Mod Overview = Administrative Technology Section = A series of early-to-mid game technologies enhance basic administrative capacity and unlock corresponding edicts and policy groups, allowing you to pay significantly increased compensatory costs as needed to manage growing empire size. AI empires receive additional unconditional bonuses after unlocking specific technologies to compensate for their lack of flexibility, making them slightly stronger—but only to a modest extent. = Repeatable Technology Section = All repeatable technologies have been consolidated, with both their effects and costs increased to three times the original values. Some repeatable technologies have been merged, such as Building Build Speed, Missiles, Strike Craft, and Defense Platforms. The descriptions of repeatable technologies have been rewritten to be more precise and comprehensive. Some repeatable technologies have been modified, for example: Fleet Capacity and Naval Capacity technologies have no research level cap; Administrative Efficiency technology now grants +50 administrative capacity; Hull Durability technology has been reintroduced. Leader Capacity repeatable technol
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198098480498
- Version
- N/A
- Downloads
- 3,312
- Endorsements
- 0
- Category
- Balance, Gameplay, Technologies
- Created
- 4/15/2022
- Updated
- 6/23/2026
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await