Improved repeatable technologies
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 8 Balance, Gameplay, Technologies mods in this game by downloads
📋 About This Mod
2.7.*compatible. A small mod but may reduce the amount of operations. Are you feel annoyed about paying attention to repeatables every year? If you have a mod that increases the speed of scientific research, you may have to click on the research bar every month, which may greatly reduce the fun of playing.This mod can greatly reduce the frequency of clicks, but does not affect the game balance. In this mod 5 repeatables are merged into 1(including techs that are not infinite like building time tech). Now, these 5-level-limited technologies can be researched only once. 【Attention】:In order to avoid mod conflicts, the debuff of the fallen empires has been removed, and now their combat power is much stronger than before, please be careful. The following are the points required to research each level of repeatable technology: level1-325000 (55000+60000+65000+70000+75000=325000) level2-450000 (80000+85000+90000+95000+100000=450000) level3-575000 level4-700000 level5-825000 ...... Thanks to Paradox and the research points will not overflow to 0 if it is more than 2140000. In order to improve the problem about large amount of engineering technology options that makes it hard to select the required technology, some new technologies, for example, research alternatives technology and resource limit technology are added. Furthermore, the ship health technology which had been deleted by paradox is recovered because of the overwhelming advantages of arc weapons in combat. It may help to slightly increase the combat effectiveness of AI. The following is a list of infinite repeatable technologies: Physics(per level):5 techs energy produces +25% shield +25% energy weapon damage +25% energy weapon fire rate +25% (new)Maximum resources +20000 Society(per level):7 techs food produces +25% admin cap +50 +2% edict length +50% army damage +25% army health +25% leader age +25 Years Naval capacity +100 (1 to infinile) Engineering(per level):11 techs minerals produces +25% military station
2. 7.*compatible. A small mod but may reduce the amount of operations. Are you feel annoyed about paying attention to repeatables every year? If you have a mod that increases the speed of scientific research, you may have to click on the research bar every month, which may greatly reduce the fun of playing. This mod can greatly reduce the frequency of clicks, but does not affect the game balance. In this mod 5 repeatables are merged into 1(including techs that are not infinite like building time tech). Now, these 5-level-limited technologies can be researched only once. 【Attention】:In order to avoid mod conflicts, the debuff of the fallen empires has been removed, and now their combat power is much stronger than before, please be careful. The following are the points required to research each level of repeatable technology: level1-325000 (55000+60000+65000+70000+75000=325000) level2-450000 (80000+85000+90000+95000+100000=450000) level3-575000 level4-700000 level5-825000 ...... Thanks to Paradox and the research points will not overflow to 0 if it is more than 2140000. In order to improve the problem about large amount of engineering technology options that makes it hard to select the required technology, some new technologies, for example, research alternatives technology and resource limit technology are added. Furthermore, the ship health technology which had been deleted by paradox is recovered because of the overwhelming advantages of arc weapons in combat. It may help to slightly increase the combat effectiveness of AI. The following is a list of infinite repeatable technologies: Physics(per level):5 techs energy produces +25% shield +25% energy weapon damage +25% energy weapon fire rate +25% (new)Maximum resources +20000 Society(per level):7 techs food produces +25% admin cap +50 +2% edict length +50% army damage +25% army health +25% leader age +25 Years Naval capacity +100 (1 to infinile) Engineering(per level):11 techs minerals produces +25% military station
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198323764071
- Version
- N/A
- Downloads
- 1,293
- Endorsements
- 0
- Category
- Balance, Gameplay, Technologies
- Created
- 4/10/2020
- Updated
- 7/1/2020
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