EAC: Empire University

⭐ — (0 endorsements) 📥 931 downloads 📅 4/1/2018
⚪ Last updated 2018

By 76561198147801205 · Gameplay, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/2/2018 📅 Created: 4/1/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #8 of 9 Gameplay, Leaders mods in this game by downloads

📋 About This Mod

2.2 version: Empire University This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple starting traits start at 7,500 energy and 75 influence and also scale as your empire grows. Latest Updates Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0.2 influence per month. Added full descriptions before hiring the leaders. Let me know if somethnig doesn't show properly as this was all hand coded. Using the mod The mod places a free planetary edict on your capital world called Access Empire University. Clicking the edict opens the initial university screen where you choose which school to hire from: Naval Academy for admirals Army War College for generals College of Sciences for scientists School of Public Service for governors From there, with the exception of the College of Sciences, you get a list of traits and hovering over each button tells you how much it will cost. For the College of Sciences, since there are so many traits, they are broken down into further specialties: General for traits that cross the science specialties Exploration for traits that help surveying and anomalies Physics, Society, and Engineering for traits related to their respective science specialty. Features Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0.2 influence per month. Only allows leaders that appropriate for your ethics, government type, and technology understanding (follows base game rules with one exception noted below for Psionics) Adds the appropriate secondary trait when your species is ascended (no extra costs). Can choose Jack of all Trades for Physics, Society, or Engineering for the starting cost of 7,500 credits and 75 influ

2. 2 version: Empire University This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple starting traits start at 7,500 energy and 75 influence and also scale as your empire grows. Latest Updates Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0. 2 influence per month. Added full descriptions before hiring the leaders. Let me know if somethnig doesn't show properly as this was all hand coded. Using the mod The mod places a free planetary edict on your capital world called Access Empire University. Clicking the edict opens the initial university screen where you choose which school to hire from: Naval Academy for admirals Army War College for generals College of Sciences for scientists School of Public Service for governors From there, with the exception of the College of Sciences, you get a list of traits and hovering over each button tells you how much it will cost. For the College of Sciences, since there are so many traits, they are broken down into further specialties: General for traits that cross the science specialties Exploration for traits that help surveying and anomalies Physics, Society, and Engineering for traits related to their respective science specialty. Features Added an option on the main Empire University screen to get 5 extra leader slots. Each slot filled will cost 10 energy and 0. 2 influence per month. Only allows leaders that appropriate for your ethics, government type, and technology understanding (follows base game rules with one exception noted below for Psionics) Adds the appropriate secondary trait when your species is ascended (no extra costs). Can choose Jack of all Trades for Physics, Society, or Engineering for the starting cost of 7,500 credits and 75 influ

📊 Mod Details

Game
Stellaris Mods
Author
76561198147801205
Version
N/A
Downloads
931
Endorsements
0
Category
Gameplay, Leaders
Created
4/1/2018
Updated
6/2/2018

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