Masters of Nature 2.1

⭐ — (0 endorsements) 📥 3,383 downloads 📅 3/8/2018
⚪ Last updated 2019

By 76561198030285479 · Balance, Economy, Events, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/9/2019 📅 Created: 3/8/2018

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This is the legacy 2.1 version. Find the new 2.2+ version here Land Clearance Improved Tired of mastering nature and thinking, all I got was one lousy tile? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sky. Continues the land clearance edict by adding two new scaling edicts: Subterranean Expansion and Sky Islands. These edicts are more expensive, but they will give you more than just a tile or two, they come with new events and planet modifiers. Whats New Building an underground city takes time. Starting a project takes upfront influence and energy, but mineral costs will spread over the 5 years it takes to complete. Once you decree that a project will begin, an event allows you to choose what kind of sky island or subterranean city you have in mind. Each one offers both powerful bonuses and balancing maluses that will appear as a new planet modifier once construction is complete. With both projects, you can get any size 20 world to 25, and most other worlds into the 20+ range. Events to Build: Subterranean Fortress (-20% Orbital Damage, +50% Defense Army Damage) Subterranean Foundry (+50% Minerals, -15% Habitability, +25% Robot Upkeep, +25% Food Consumption) SkyMall(TM) (+20% Energy, +20% Consumer Goods) SkyGreen (+20% Unity, +20% Happiness, -5 Energy) SkyEstate (+1 Influence, +50% Ethics Divergence, Empire Unique) Edicts appear once you unlock the Master of Nature Ascension perk. Compatibility No vanilla files were harmed in the making of this mod. In theory that means it is compatible with everything. The only thing that could break this mod is anything that removes the vanilla land clearance edict. I know of no such mod, but if you want to break this one, now you have the tools. Save game compatible, and compatible with previous versions of this mod (you won't get the modifiers on any planets you have already improved, but the events will appear for new ones). If it

This is the legacy 2. 1 version. Find the new 2. 2+ version here Land Clearance Improved Tired of mastering nature and thinking, all I got was one lousy tile? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sky. Continues the land clearance edict by adding two new scaling edicts: Subterranean Expansion and Sky Islands. These edicts are more expensive, but they will give you more than just a tile or two, they come with new events and planet modifiers. Whats New Building an underground city takes time. Starting a project takes upfront influence and energy, but mineral costs will spread over the 5 years it takes to complete. Once you decree that a project will begin, an event allows you to choose what kind of sky island or subterranean city you have in mind. Each one offers both powerful bonuses and balancing maluses that will appear as a new planet modifier once construction is complete. With both projects, you can get any size 20 world to 25, and most other worlds into the 20+ range. Events to Build: Subterranean Fortress (-20% Orbital Damage, +50% Defense Army Damage) Subterranean Foundry (+50% Minerals, -15% Habitability, +25% Robot Upkeep, +25% Food Consumption) SkyMall(TM) (+20% Energy, +20% Consumer Goods) SkyGreen (+20% Unity, +20% Happiness, -5 Energy) SkyEstate (+1 Influence, +50% Ethics Divergence, Empire Unique) Edicts appear once you unlock the Master of Nature Ascension perk. Compatibility No vanilla files were harmed in the making of this mod. In theory that means it is compatible with everything. The only thing that could break this mod is anything that removes the vanilla land clearance edict. I know of no such mod, but if you want to break this one, now you have the tools. Save game compatible, and compatible with previous versions of this mod (you won't get the modifiers on any planets you have already improved, but the events will appear for new ones). If it

📊 Mod Details

Game
Stellaris Mods
Author
76561198030285479
Version
N/A
Downloads
3,383
Endorsements
0
Category
Balance, Economy, Events, Gameplay
Created
3/8/2018
Updated
2/9/2019

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