Pirate Waves 3
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Stellaris version supported: v2.1.* Pirate Waves 3 This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, barren or habitable planet, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations. Each pirate station will produce a new pirate fleet and self destruct 10 years after being build. How strong the fleets are depends on the difficulty level choosen and the time that has passed in the game. The pirates will start to appear 10 years into the game. If the fleet power of the country closest to where the pirates appear is inadequate compared to the pirates the power of the fleets spawned will drop. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. With it you can also disable the creation of new pirate stations and fleets. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 5% (averaging 1 pirate fleet every 20 months). You can use the "Pirate Waves Difficulty" policy settings to set the difficulty level of the fleets. This will also limit the maximum amount of ships the pirate countries can manage. Multiplayer In a multiplayer game the spawn policy settings of a random player who has not disabled spawning will be used. If all players except one disable the mod only the policy settings of that player will be used. From the difficulty policy settings the lowest will be used. Disabling
Stellaris version supported: v2. 1.* Pirate Waves 3 This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, barren or habitable planet, usually in some part of the galaxy that's not owned by any country. The pirate fleet will venture out into the galaxy, raiding solar systems belonging to countries and setting up new pirate stations. Each pirate station will produce a new pirate fleet and self destruct 10 years after being build. How strong the fleets are depends on the difficulty level choosen and the time that has passed in the game. The pirates will start to appear 10 years into the game. If the fleet power of the country closest to where the pirates appear is inadequate compared to the pirates the power of the fleets spawned will drop. You can set the difficulty of this mod as well as the interval at which a new pirate station and fleet appear using the policy settings. With it you can also disable the creation of new pirate stations and fleets. Includes a pirate kill counter event in your situation log containing an overview of the interaction with the pirates. This will appear after encountering them for the first time. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 5% (averaging 1 pirate fleet every 20 months). You can use the "Pirate Waves Difficulty" policy settings to set the difficulty level of the fleets. This will also limit the maximum amount of ships the pirate countries can manage. Multiplayer In a multiplayer game the spawn policy settings of a random player who has not disabled spawning will be used. If all players except one disable the mod only the policy settings of that player will be used. From the difficulty policy settings the lowest will be used. Disabling
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970111560
- Version
- N/A
- Downloads
- 625
- Endorsements
- 0
- Category
- Balance, Events, Gameplay, Military, Spaceships
- Created
- 3/4/2018
- Updated
- 6/2/2018
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