Monster Waves 4
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Stellaris version supported: v2.1.* Monster Waves 4 This mod spawns space monsters continuously. I found the idea of having space monsters as opponents fun but after the early phase of the game you soon forget them as they are extinct. Not anymore! Fifty years before the midgame starts the monsters will start with their counterattack that will only become more fierce during the following centuries. From that moment there's a chance each month that a fleet of monsters (Tiyanki, Amoeba, Void Cloud, Ancient Drone or Crystal) appears somewhere in the galaxy. This can happen at any planet or star depending on their attraction, completely ignoring country borders. These monsters will move between systems searching for planets and resources they find attractive. During the endgame there's a chance that Monstrosities will appear. They are on a completely different level from normal monsters and should not be unestimated. It's possible to use the Monster Waves Monstrosities policy settings to determine how many will appear or disable them, but these settings will only appear once the endgame has started. The monsters will become stronger depending on the difficulty level choosen at the start of the game and the size of the galaxy. The monster fleets will grow continuously stronger regardless of the choosen difficulty: how strong depends on the time that has passed since the game started as well as the fleet power of the default (playable) country that's nearest to the location where they appear. Monsters The following monsters will appear: Tiyanki The Tiyankis are the most common of space monsters and they will generally not attack unless provoked. Sometimes they are accompanied by a Matriarch which is a slightly more powerful variant and they can have several younglings with them. They are attracted to gas giants and strategic resources of the gas variant. They can provide food if eliminated. Some Tiyanki fleets may turn hostile. This is meant to keep the population down. H
Stellaris version supported: v2. 1.* Monster Waves 4 This mod spawns space monsters continuously. I found the idea of having space monsters as opponents fun but after the early phase of the game you soon forget them as they are extinct. Not anymore! Fifty years before the midgame starts the monsters will start with their counterattack that will only become more fierce during the following centuries. From that moment there's a chance each month that a fleet of monsters (Tiyanki, Amoeba, Void Cloud, Ancient Drone or Crystal) appears somewhere in the galaxy. This can happen at any planet or star depending on their attraction, completely ignoring country borders. These monsters will move between systems searching for planets and resources they find attractive. During the endgame there's a chance that Monstrosities will appear. They are on a completely different level from normal monsters and should not be unestimated. It's possible to use the Monster Waves Monstrosities policy settings to determine how many will appear or disable them, but these settings will only appear once the endgame has started. The monsters will become stronger depending on the difficulty level choosen at the start of the game and the size of the galaxy. The monster fleets will grow continuously stronger regardless of the choosen difficulty: how strong depends on the time that has passed since the game started as well as the fleet power of the default (playable) country that's nearest to the location where they appear. Monsters The following monsters will appear: Tiyanki The Tiyankis are the most common of space monsters and they will generally not attack unless provoked. Sometimes they are accompanied by a Matriarch which is a slightly more powerful variant and they can have several younglings with them. They are attracted to gas giants and strategic resources of the gas variant. They can provide food if eliminated. Some Tiyanki fleets may turn hostile. This is meant to keep the population down. H
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970111560
- Version
- N/A
- Downloads
- 841
- Endorsements
- 0
- Category
- Events, Gameplay, Military, Spaceships
- Created
- 3/1/2018
- Updated
- 6/2/2018
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