!ExOverhaul 1.9: Planets Enhanced

⭐ — (0 endorsements) 📥 225 downloads 📅 1/29/2018
⚪ Last updated 2018

By 76561198060995354 · Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/17/2018 📅 Created: 1/29/2018

🔍 Analysis

  • 🏆 #127 of 137 Gameplay mods in this game by downloads

📋 About This Mod

ATTENTION: This mod is a legacy mod for 1.9 and it will remain so. A new version of this mod is in the works, and will be published seperately. This mod is a planet enhancement mod. Its aim is to make planets more interesting while preserving the vanilla paradigm. It plays well with other mods, but is intended to offer players who want it a vanilla feel while expanding on both mechanics and content. Mod Features 25 Strategic Resources: 10 orbital resources, 6 planetary resource, 6 unique resources (1 planet per type) and 3 vanilla resources that are converted from being orbital to be planetary. 15 planetary buildings, 6 of which are unique (1 per galaxy) buildings. Special planet modifiers for Gaia, Ringworld and Tomb planets. An optional feature (you can turn this on/off) called "Cybertronic Worlds", which reworks Machine Worlds into a special megastructure. A unique spawn engine that works on top of the vanilla initalizers. As a result this mod is 100% compatible with all mods and especially all planet mods. You can run this mod with real space, planetary diversity, immersive galaxy, Gulli's planet modifiers and so forth with no need of a compatibility patch, or any possible conflict. Full savegame compatibilty - you can load this mod into a savegame started without it and you'll still get the full functionality of this mod! A novel terraforming mechanic: (a) when terraforming a planet below 23 in size, there is a 50% it will increase in 1 tile, 40% for 2 tiles and 10% it will increase in 3 tiles. When terraforming a size 23 or 24 planet, there is an 80% chance it will increase in 1 tile, and 20% chance it will not increase in size. This function will work only the first time a planet is terraformed to prevent abuse. (b) Terraforming adds a special planet modifier: This modifier gives a small +5% habitability / +5% border extrusion bonuses. It reflect the fact this planet's ecology and geosphere has been optimized, as well as the long term influence impact of such

ATTENTION: This mod is a legacy mod for 1. 9 and it will remain so. A new version of this mod is in the works, and will be published seperately. This mod is a planet enhancement mod. Its aim is to make planets more interesting while preserving the vanilla paradigm. It plays well with other mods, but is intended to offer players who want it a vanilla feel while expanding on both mechanics and content. Mod Features 25 Strategic Resources: 10 orbital resources, 6 planetary resource, 6 unique resources (1 planet per type) and 3 vanilla resources that are converted from being orbital to be planetary. 15 planetary buildings, 6 of which are unique (1 per galaxy) buildings. Special planet modifiers for Gaia, Ringworld and Tomb planets. An optional feature (you can turn this on/off) called "Cybertronic Worlds", which reworks Machine Worlds into a special megastructure. A unique spawn engine that works on top of the vanilla initalizers. As a result this mod is 100% compatible with all mods and especially all planet mods. You can run this mod with real space, planetary diversity, immersive galaxy, Gulli's planet modifiers and so forth with no need of a compatibility patch, or any possible conflict. Full savegame compatibilty - you can load this mod into a savegame started without it and you'll still get the full functionality of this mod! A novel terraforming mechanic: (a) when terraforming a planet below 23 in size, there is a 50% it will increase in 1 tile, 40% for 2 tiles and 10% it will increase in 3 tiles. When terraforming a size 23 or 24 planet, there is an 80% chance it will increase in 1 tile, and 20% chance it will not increase in size. This function will work only the first time a planet is terraformed to prevent abuse. (b) Terraforming adds a special planet modifier: This modifier gives a small +5% habitability / +5% border extrusion bonuses. It reflect the fact this planet's ecology and geosphere has been optimized, as well as the long term influence impact of such

📊 Mod Details

Game
Stellaris Mods
Author
76561198060995354
Version
N/A
Downloads
225
Endorsements
0
Category
Gameplay
Created
1/29/2018
Updated
2/17/2018

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