Variable Contraband Prices - Contraband More Valuable in Locations with Scans
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #134 of 531 Gameplay mods in this game by downloads
📋 About This Mod
Description
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[]Why go to New Atlantis to sell your contraband, risking a bounty, when you can just sell it at the Red Mile or The Den for the same price?
[
]This mod makes it so Contraband is cheap in locations without scans, but expensive in these locations with scans:[]New Atlantis
[]Akila City
[]Neon (except for Aurora)
[]Cydonia
[]Hopetown
[]Gagarin Landing
[]New Homestead
[]Aurora is still cheap in Neon.
[]ESM made with the official Starfield version of xEdit.
[]This mod functions by swapping the cheap and expensive versions of the contraband items at the appropriate times.
[]Limitation: the correct prices are only guaranteed when it is in your inventory or in your ship's cargo, but this is fine because you can only sell from these inventories anyways.
Installation/Uninstallation/Update
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[]Install with mod manager such as MO2 or Vortex.
[
]There has been multiple reports from multiple people on multiple mods' comment threads that the current version of Vortex does not play well with mods that include both loose files and ESM plugins. Vortex will currently only install the ESM plugin and not the loose files. As far as I can tell, Vortex works fine for mods that either only contain loose files or only contain ESM plugins.[]To work around this bug, you'll need to extract the files into the mod's Vortex pre-deployment installation folder (IDK the exact terminology, I don't use Vortex) and deploy the mods again.
[]Report Vortex issues to their official thread here.
[]Install, update whenever you want. It doesn't matter.
[]If you have expensive versions of contraband on you, you'll lose them when you uninstall.
FAQQ: Does this do xyz?
A: Just read the mod description. It tells you what the mod does.
Q: How do I install this manually?
A: If you need to ask this question, you probably shouldn't be installing manually. You'll need to set up all INIs correctly, follow guides on the internet. After that, it is the same as previous Bethesda games: extract loose files into data folder, unless the archive already has a data folder, in which case don't put the data folder into the data folder.
Q: Are mod managers a conspiracy by the world government to implant microchips into our water supply in order to turn frogs into Bill Gates?
This Starfield gameplay mod makes contraband more valuable in systems where you get scanned, adding risk-reward depth to smuggling. With 828 endorsements and frequent updates, it's a popular choice for traders and smugglers.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 828 endorsements and 67,907 downloads
- Adds meaningful risk-reward to smuggling runs
- Actively maintained, last updated April 2026
⚠️ Cons
- Only affects price values, not other smuggling mechanics
- May require starting a new game for changes to take effect
- No detailed documentation on exact price multipliers
For Starfield players who enjoy smuggling and want more incentive to take risky routes. Perfect for traders who feel contraband isn't worth the hassle. Skip if you prefer combat or exploration mods.
💡 Beginner Tips
- Install via your preferred mod manager to keep track of updates.
- Check if the mod requires a new save or if it works on existing ones.
- Pair with a scanner jammer mod to maximize smuggling profits.
📊 Mod Details
- Game
- Starfield Mods
- Author
- wankingSkeever
- Version
- 0.1.4
- Downloads
- 67,907
- Endorsements
- 828
- Category
- Gameplay
- Created
- 10/22/2023
- Updated
- 4/19/2026
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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