Valiant - A Vanilla-Plus Skill Overhaul
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 105 days after the latest game patch — actively maintained
- 🏆 #1 of 23 Perks and Skills mods in this game by downloads
📋 About This Mod
Valiant is a "Vanilla-Plus" skill/perk overhaul for Starfield that improves the skill system with more meaningful, logical and impactful bonuses as well as moving skills across different tiers and trees. It unlocks new playstyles but still
VERSION 1. 4 OUT NOW
Some ideas I had coming into reworking these skills, if you agree with these you will probably enjoy this overhaul
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[]Avoid descriptions that don't describe perk well ("slightly increased", "noticeably increased") and add actual values instead.[/]
[]Unique effects are more fun than stat increases but they have to be good and make sense.[/]
[]You shouldn't be forced to pick up useless effects in skills you enjoy. (a prominent example of this is targeting buffs for ship weapon perks when you might not even be using targeting in the first place)[/]
[]Tier 4 perks should be an upgrade on tier 1 perks, but not just in terms of "strength". They should always be an S tier perk for their playstyle and worth rushing as soon as possible.[/]
[]There are a few ways you can buff a "bad" or "boring" skill, either buffing the stats, adding more interesting effects, combining them with another "bad" or "boring" skill that makes sense, or making sure they're available earlier. Multiple of these can apply at once too.[/]
Some of the highlights include
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[]Energy Weapon Dissipation combined with Pain Tolerance (and also adds in effects from the cut skill "Mindfulness"). Taking points in either two felt really niche so combining them into one for a damage resistance perk made sense.[/]
[]Scanning removed and its effects given to Deception (renamed to Piracy) and Geology. This skill felt all over the place and like it was built for two different playstyles at once.[/]
[]Major buffs for unarmed builds, melee builds, demolitions builds, chem builds.[/]
[]Robotics and Astrodynamics swapping skill trees. Both felt pretty out of place in their respective trees and make much more sense the other way around.[/]
[]Long Hauler background starts with Payloads, Diplomat background starts with Negotiation[/]
[]All skill challenges from my previous mod "Inconsistent Skill Challenges Begone" are incorporated into this.[/]
Known Issues/Things to Note
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[]This can be installed mid-playthrough, but I'd recommend finding a way to re-spec, either with console commands or a mod. (doesn't have to be done though of course) Best results will be had with a new playthrough. This goes for updating also (although less-so)[/]
[]Skill icons haven't been changed, so Robotics and Astrodynamics stick out slightly in their respective skill trees because of shape and color of icon.[/]
[]A couple skill-specific dialogues may not trigger due to them either being removed or merged into another skill. These are extremely few and far between[/]
[]Crew skills haven't been changed, so no new buffs will apply from your crew but they will still have all the old ones.[/]
[]Obviously not required but this will work exceptionally well with my other skill mods: Momentum, Bloodrush, Kenjutsu, Coffee Fiend, Beginner's Luck, Sentinel, Aerobics and Mad Scientist[/]
Let me know if you find any bugs or have any ideas/critique.
THANKS
To kinggath, Elianora and Darkfox127 for their tutorials and general inspiration. And to UncleMumble for his videos breaking down the skills, really helped me learn them when I started playing and even now giving an idea of what is underpowered/overpowered and needed changes.
ALL SKILLS
Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an a
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[]This can be installed mid-playthrough, but I'd recommend finding a way to re-spec, either with console commands or a mod. (doesn't have to be done though of course) Best results will be had with a new playthrough. This goes for updating also (although less-so)[/]
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[]Energy Weapon Dissipation combined with Pain Tolerance (and also adds in effects from the cut skill "Mindfulness"). Taking points in either two felt really niche so combining them into one for a damage resistance perk made sense.[/]
📊 Mod Details
- Game
- Starfield Mods
- Author
- golo
- Version
- 1.4.3
- Downloads
- 4,648
- Endorsements
- 130
- Category
- Perks and Skills
- Created
- 6/17/2024
- Updated
- 9/24/2026
🔧 How to Install Starfield Mods
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