TeAKaI MultiBoosters

⭐ — (37 endorsements) 📥 806 downloads 📌 v1.2 📅 10/13/2025
🟡 Updated this year

By TeAKaI01 · Ships

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/6/2026 📅 Created: 10/13/2025
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 238 Ships mods in this game by downloads

📋 About This Mod

All-in-one boosters! Reactor, gravity drive, shield, shielded cargo, scan jammer, fuel tank, passenger and crew capacity... Just one device to boost them all.

Tested and working on v1. 16. 242

Update 1. 2:

-Removed Blueprintships as master 

-Converted to small master  

You can update without deleting your built multiboosters; everything should work without problems. 

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Tested and working fine in v1. 16. 236

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As I usually say, I'm not a modder, I just have fun tinkering with things in xEdit. And one of my tinkerings resulted in this cheaty thing.

I'm finding it very useful for quickly and cheaply upgrading ships I steal. I hope you enjoy it.

What does this mod do?

Adds six MultiBooster models based on vanilla modules, with two variants each, to the equipment category.

The models are as follows:

- 2-Weapon Mount

- 6-Weapon Mount

- Equipment Plate

- Conduction Grid

- Scan Jammer

As mentioned, there are two variants: the regular MultiBooster and the MultiBooster Xtreme.

These are their features:

Normal MultiBooster

-Reactor power +30

-Gravity jump distance +15

-Gravity jump fuel +500

-Shield heath +1000

-Shielded cargo +5000

-Scan jammer multi frequency

-Passenger slots +5

-Crew slots +5

MultiBooster Xtreme

-Reactor power +300

-Gravity jump distance +100

-Gravity jump fuel +2000

-Shield heath +50000

-Shielded cargo +100000

-Scan jammer multi frequency

-Passenger slots +50

-Crew slots +50

You can install more than one device on your ship; you can install as many as you want. The effects of each one will be added together.

Problems encountered:

-The ComSpike model doesn't attach directly to the modules; it needs to be attached to an equipment plate. Otherwise, the Shipbuilder validator will give you the "unattached modules" error.

I don't know why this happens, but it doesn't seem like a serious problem. Fixed in version 1. 01. Position issues in Conduction Grid and Scan Jammer models have also been fixed.

-MultiBoosters don't boost engines. This isn't a problem, but rather a feature I thought I could add, but I found it too cheaty.

If you want powerful,

📊 Mod Details

Game
Starfield Mods
Author
TeAKaI01
Version
1.2
Downloads
806
Endorsements
37
Category
Ships
Created
10/13/2025
Updated
6/6/2026

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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